)
image.putalpha(alpha.convert("L"))
- # pylint: disable=too-many-locals,too-many-branches
+ # pylint: disable=too-many-locals,too-many-branches,too-many-statements
def _fill_area(self, buffer):
"""Draw onto the image"""
if self._hidden:
if self._bitmap.width <= 0 or self._bitmap.height <= 0:
return
- image = Image.new(
- "RGBA",
- (self._width * self._tile_width, self._height * self._tile_height),
- (0, 0, 0, 0),
- )
-
- tile_count_x = self._bitmap.width // self._tile_width
+ # Copy class variables to local variables in case something changes
x = self._x
y = self._y
+ width = self._width
+ height = self._height
+ tile_width = self._tile_width
+ tile_height = self._tile_height
+ bitmap_width = self._bitmap.width
+ pixel_width = self._pixel_width
+ pixel_height = self._pixel_height
+ tiles = self._tiles
+ absolute_transform = self._absolute_transform
+ pixel_shader = self._pixel_shader
+ bitmap = self._bitmap
+ tiles = self._tiles
+
+ tile_count_x = bitmap_width // tile_width
+
+ image = Image.new(
+ "RGBA", (width * tile_width, height * tile_height), (0, 0, 0, 0),
+ )
- for tile_x in range(self._width):
- for tile_y in range(self._height):
- tile_index = self._tiles[tile_y * self._width + tile_x]
+ for tile_x in range(width):
+ for tile_y in range(height):
+ tile_index = tiles[tile_y * width + tile_x]
tile_index_x = tile_index % tile_count_x
tile_index_y = tile_index // tile_count_x
- tile_image = self._bitmap._image # pylint: disable=protected-access
- if isinstance(self._pixel_shader, Palette):
+ tile_image = bitmap._image # pylint: disable=protected-access
+ if isinstance(pixel_shader, Palette):
tile_image = tile_image.copy().convert("P")
self._apply_palette(tile_image)
tile_image = tile_image.convert("RGBA")
self._add_alpha(tile_image)
- elif isinstance(self._pixel_shader, ColorConverter):
+ elif isinstance(pixel_shader, ColorConverter):
# This will be needed for eInks, grayscale, and monochrome displays
pass
image.alpha_composite(
tile_image,
- dest=(tile_x * self._tile_width, tile_y * self._tile_height),
- source=(
- tile_index_x * self._tile_width,
- tile_index_y * self._tile_height,
- ),
+ dest=(tile_x * tile_width, tile_y * tile_height),
+ source=(tile_index_x * tile_width, tile_index_y * tile_height,),
)
- if self._absolute_transform is not None:
- if self._absolute_transform.scale > 1:
+ if absolute_transform is not None:
+ if absolute_transform.scale > 1:
image = image.resize(
(
- self._pixel_width * self._absolute_transform.scale,
- self._pixel_height * self._absolute_transform.scale,
+ pixel_width * absolute_transform.scale,
+ pixel_height * absolute_transform.scale,
),
resample=Image.NEAREST,
)
- if self._absolute_transform.mirror_x:
+ if absolute_transform.mirror_x:
image = image.transpose(Image.FLIP_LEFT_RIGHT)
- if self._absolute_transform.mirror_y:
+ if absolute_transform.mirror_y:
image = image.transpose(Image.FLIP_TOP_BOTTOM)
- if self._absolute_transform.transpose_xy:
+ if absolute_transform.transpose_xy:
image = image.transpose(Image.TRANSPOSE)
- x *= self._absolute_transform.dx
- y *= self._absolute_transform.dy
- x += self._absolute_transform.x
- y += self._absolute_transform.y
+ x *= absolute_transform.dx
+ y *= absolute_transform.dy
+ x += absolute_transform.x
+ y += absolute_transform.y
source_x = source_y = 0
if x < 0: