+ width = self._width
+ height = self._height
+ tile_width = self._tile_width
+ tile_height = self._tile_height
+ bitmap_width = self._bitmap.width
+ pixel_width = self._pixel_width
+ pixel_height = self._pixel_height
+ tiles = self._tiles
+ absolute_transform = self._absolute_transform
+ pixel_shader = self._pixel_shader
+ bitmap = self._bitmap
+ tiles = self._tiles
+
+ tile_count_x = bitmap_width // tile_width
+
+ image = Image.new(
+ "RGBA", (width * tile_width, height * tile_height), (0, 0, 0, 0),
+ )