def bus(self):
"""Current Display Bus"""
pass
-
-
-class FourWire:
- """Manage updating a display over SPI four wire protocol in the background while
- Python code runs. It doesn’t handle display initialization.
- """
-
- def __init__(
- self,
- spi_bus,
- *,
- command,
- chip_select,
- reset=None,
- baudrate=24000000,
- polarity=0,
- phase=0
- ):
- """Create a FourWire object associated with the given pins.
-
- The SPI bus and pins are then in use by the display until
- displayio.release_displays() is called even after a reload. (It does this so
- CircuitPython can use the display after your code is done.)
- So, the first time you initialize a display bus in code.py you should call
- :py:func`displayio.release_displays` first, otherwise it will error after the
- first code.py run.
- """
- self._dc = digitalio.DigitalInOut(command)
- self._dc.switch_to_output()
- self._chip_select = digitalio.DigitalInOut(chip_select)
- self._chip_select.switch_to_output(value=True)
-
- if reset is not None:
- self._reset = digitalio.DigitalInOut(reset)
- self._reset.switch_to_output(value=True)
- else:
- self._reset = None
- self._spi = spi_bus
- while self._spi.try_lock():
- pass
- self._spi.configure(baudrate=baudrate, polarity=polarity, phase=phase)
- self._spi.unlock()
-
- def _release(self):
- self.reset()
- self._spi.deinit()
- self._dc.deinit()
- self._chip_select.deinit()
- if self._reset is not None:
- self._reset.deinit()
-
- def reset(self):
- """Performs a hardware reset via the reset pin.
- Raises an exception if called when no reset pin is available.
- """
- if self._reset is not None:
- self._reset.value = False
- time.sleep(0.001)
- self._reset.value = True
- time.sleep(0.001)
- else:
- raise RuntimeError("No reset pin defined")
-
- def send(self, is_command, data, *, toggle_every_byte=False):
- """Sends the given command value followed by the full set of data. Display state,
- such as vertical scroll, set via ``send`` may or may not be reset once the code is
- done.
- """
- while self._spi.try_lock():
- pass
- self._dc.value = not is_command
- if toggle_every_byte:
- for byte in data:
- self._spi.write(bytes([byte]))
- self._chip_select.value = True
- time.sleep(0.000001)
- self._chip_select.value = False
- else:
- self._spi.write(data)
- self._spi.unlock()
-
-
-class Group:
- """Manage a group of sprites and groups and how they are inter-related."""
-
- def __init__(self, *, max_size=4, scale=1, x=0, y=0):
- """Create a Group of a given size and scale. Scale is in
- one dimension. For example, scale=2 leads to a layer’s
- pixel being 2x2 pixels when in the group.
- """
- if not isinstance(max_size, int) or max_size < 1:
- raise ValueError("Max Size must be >= 1")
- self._max_size = max_size
- if not isinstance(scale, int) or scale < 1:
- raise ValueError("Scale must be >= 1")
- self._scale = scale
- self._x = x
- self._y = y
- self._hidden = False
- self._layers = []
- self._supported_types = (TileGrid, Group)
- self._absolute_transform = None
- self.in_group = False
- self._absolute_transform = Transform(0, 0, 1, 1, 1, False, False, False)
-
- def update_transform(self, parent_transform):
- """Update the parent transform and child transforms"""
- self.in_group = parent_transform is not None
- if self.in_group:
- x = self._x
- y = self._y
- if parent_transform.transpose_xy:
- x, y = y, x
- self._absolute_transform.x = parent_transform.x + parent_transform.dx * x
- self._absolute_transform.y = parent_transform.y + parent_transform.dy * y
- self._absolute_transform.dx = parent_transform.dx * self._scale
- self._absolute_transform.dy = parent_transform.dy * self._scale
- self._absolute_transform.transpose_xy = parent_transform.transpose_xy
- self._absolute_transform.mirror_x = parent_transform.mirror_x
- self._absolute_transform.mirror_y = parent_transform.mirror_y
- self._absolute_transform.scale = parent_transform.scale * self._scale
- self._update_child_transforms()
-
- def _update_child_transforms(self):
- if self.in_group:
- for layer in self._layers:
- layer.update_transform(self._absolute_transform)
-
- def _removal_cleanup(self, index):
- layer = self._layers[index]
- layer.update_transform(None)
-
- def _layer_update(self, index):
- layer = self._layers[index]
- layer.update_transform(self._absolute_transform)
-
- def append(self, layer):
- """Append a layer to the group. It will be drawn
- above other layers.
- """
- self.insert(len(self._layers), layer)
-
- def insert(self, index, layer):
- """Insert a layer into the group."""
- if not isinstance(layer, self._supported_types):
- raise ValueError("Invalid Group Member")
- if layer.in_group:
- raise ValueError("Layer already in a group.")
- if len(self._layers) == self._max_size:
- raise RuntimeError("Group full")
- self._layers.insert(index, layer)
- self._layer_update(index)
-
- def index(self, layer):
- """Returns the index of the first copy of layer.
- Raises ValueError if not found.
- """
- return self._layers.index(layer)
-
- def pop(self, index=-1):
- """Remove the ith item and return it."""
- self._removal_cleanup(index)
- return self._layers.pop(index)
-
- def remove(self, layer):
- """Remove the first copy of layer. Raises ValueError
- if it is not present."""
- index = self.index(layer)
- self._layers.pop(index)
-
- def __len__(self):
- """Returns the number of layers in a Group"""
- return len(self._layers)
-
- def __getitem__(self, index):
- """Returns the value at the given index."""
- return self._layers[index]
-
- def __setitem__(self, index, value):
- """Sets the value at the given index."""
- self._removal_cleanup(index)
- self._layers[index] = value
- self._layer_update(index)
-
- def __delitem__(self, index):
- """Deletes the value at the given index."""
- del self._layers[index]
-
- def _fill_area(self, buffer):
- if self._hidden:
- return
-
- for layer in self._layers:
- if isinstance(layer, (Group, TileGrid)):
- layer._fill_area(buffer) # pylint: disable=protected-access
-
- @property
- def hidden(self):
- """True when the Group and all of it’s layers are not visible. When False, the
- Group’s layers are visible if they haven’t been hidden.
- """
- return self._hidden
-
- @hidden.setter
- def hidden(self, value):
- if not isinstance(value, (bool, int)):
- raise ValueError("Expecting a boolean or integer value")
- self._hidden = bool(value)
-
- @property
- def scale(self):
- """Scales each pixel within the Group in both directions. For example, when
- scale=2 each pixel will be represented by 2x2 pixels.
- """
- return self._scale
-
- @scale.setter
- def scale(self, value):
- if not isinstance(value, int) or value < 1:
- raise ValueError("Scale must be >= 1")
- if self._scale != value:
- parent_scale = self._absolute_transform.scale / self._scale
- self._absolute_transform.dx = (
- self._absolute_transform.dx / self._scale * value
- )
- self._absolute_transform.dy = (
- self._absolute_transform.dy / self._scale * value
- )
- self._absolute_transform.scale = parent_scale * value
-
- self._scale = value
- self._update_child_transforms()
-
- @property
- def x(self):
- """X position of the Group in the parent."""
- return self._x
-
- @x.setter
- def x(self, value):
- if not isinstance(value, int):
- raise ValueError("x must be an integer")
- if self._x != value:
- if self._absolute_transform.transpose_xy:
- dy_value = self._absolute_transform.dy / self._scale
- self._absolute_transform.y += dy_value * (value - self._x)
- else:
- dx_value = self._absolute_transform.dx / self._scale
- self._absolute_transform.x += dx_value * (value - self._x)
- self._x = value
- self._update_child_transforms()
-
- @property
- def y(self):
- """Y position of the Group in the parent."""
- return self._y
-
- @y.setter
- def y(self, value):
- if not isinstance(value, int):
- raise ValueError("y must be an integer")
- if self._y != value:
- if self._absolute_transform.transpose_xy:
- dx_value = self._absolute_transform.dx / self._scale
- self._absolute_transform.x += dx_value * (value - self._y)
- else:
- dy_value = self._absolute_transform.dy / self._scale
- self._absolute_transform.y += dy_value * (value - self._y)
- self._y = value
- self._update_child_transforms()
-
-
-class I2CDisplay:
- """Manage updating a display over I2C in the background while Python code runs.
- It doesn’t handle display initialization.
- """
-
- def __init__(self, i2c_bus, *, device_address, reset=None):
- """Create a I2CDisplay object associated with the given I2C bus and reset pin.
-
- The I2C bus and pins are then in use by the display until displayio.release_displays() is
- called even after a reload. (It does this so CircuitPython can use the display after your
- code is done.) So, the first time you initialize a display bus in code.py you should call
- :py:func`displayio.release_displays` first, otherwise it will error after the first
- code.py run.
- """
- pass
-
- def reset(self):
- """Performs a hardware reset via the reset pin. Raises an exception if called
- when no reset pin is available.
- """
- pass
-
- def send(self, command, data):
- """Sends the given command value followed by the full set of data. Display state,
- such as vertical scroll, set via send may or may not be reset once the code is
- done.
- """
- pass
-
-
-class OnDiskBitmap:
- """
- Loads values straight from disk. This minimizes memory use but can lead to much slower
- pixel load times. These load times may result in frame tearing where only part of the
- image is visible."""
-
- def __init__(self, file):
- self._image = Image.open(file)
-
- @property
- def width(self):
- """Width of the bitmap. (read only)"""
- return self._image.width
-
- @property
- def height(self):
- """Height of the bitmap. (read only)"""
- return self._image.height
-
-
-class Palette:
- """Map a pixel palette_index to a full color. Colors are transformed to the display’s
- format internally to save memory.
- """
-
- def __init__(self, color_count):
- """Create a Palette object to store a set number of colors."""
- self._needs_refresh = False
-
- self._colors = []
- for _ in range(color_count):
- self._colors.append(self._make_color(0))
-
- def _make_color(self, value, transparent=False):
- color = {
- "transparent": transparent,
- "rgb888": 0,
- }
- if isinstance(value, (tuple, list, bytes, bytearray)):
- value = (value[0] & 0xFF) << 16 | (value[1] & 0xFF) << 8 | value[2] & 0xFF
- elif isinstance(value, int):
- if not 0 <= value <= 0xFFFFFF:
- raise ValueError("Color must be between 0x000000 and 0xFFFFFF")
- else:
- raise TypeError("Color buffer must be a buffer, tuple, list, or int")
- color["rgb888"] = value
- self._needs_refresh = True
-
- return color
-
- def __len__(self):
- """Returns the number of colors in a Palette"""
- return len(self._colors)
-
- def __setitem__(self, index, value):
- """Sets the pixel color at the given index. The index should be
- an integer in the range 0 to color_count-1.
-
- The value argument represents a color, and can be from 0x000000 to 0xFFFFFF
- (to represent an RGB value). Value can be an int, bytes (3 bytes (RGB) or
- 4 bytes (RGB + pad byte)), bytearray, or a tuple or list of 3 integers.
- """
- if self._colors[index]["rgb888"] != value:
- self._colors[index] = self._make_color(value)
-
- def __getitem__(self, index):
- if not 0 <= index < len(self._colors):
- raise ValueError("Palette index out of range")
- return self._colors[index]
-
- def make_transparent(self, palette_index):
- """Set the palette index to be a transparent color"""
- self._colors[palette_index]["transparent"] = True
-
- def make_opaque(self, palette_index):
- """Set the palette index to be an opaque color"""
- self._colors[palette_index]["transparent"] = False
-
-
-class ParallelBus:
- """Manage updating a display over 8-bit parallel bus in the background while Python code
- runs. This protocol may be refered to as 8080-I Series Parallel Interface in datasheets.
- It doesn’t handle display initialization.
- """
-
- def __init__(self, i2c_bus, *, device_address, reset=None):
- """Create a ParallelBus object associated with the given pins. The
- bus is inferred from data0 by implying the next 7 additional pins on a given GPIO
- port.
-
- The parallel bus and pins are then in use by the display until
- displayio.release_displays() is called even after a reload. (It does this so
- CircuitPython can use the display after your code is done.) So, the first time you
- initialize a display bus in code.py you should call
- :py:func`displayio.release_displays` first, otherwise it will error after the first
- code.py run.
- """
- pass
-
- def reset(self):
- """Performs a hardware reset via the reset pin. Raises an exception if called when
- no reset pin is available.
- """
- pass
-
- def send(self, command, data):
- """Sends the given command value followed by the full set of data. Display state,
- such as vertical scroll, set via ``send`` may or may not be reset once the code is
- done.
- """
- pass
-
-
-class Shape(Bitmap):
- """Create a Shape object with the given fixed size. Each pixel is one bit and is stored
- by the column boundaries of the shape on each row. Each row’s boundary defaults to the
- full row.
- """
-
- def __init__(self, width, height, *, mirror_x=False, mirror_y=False):
- """Create a Shape object with the given fixed size. Each pixel is one bit and is
- stored by the column boundaries of the shape on each row. Each row’s boundary
- defaults to the full row.
- """
- super().__init__(width, height, 2)
-
- def set_boundary(self, y, start_x, end_x):
- """Loads pre-packed data into the given row."""
- pass
-
-
-# pylint: disable=too-many-instance-attributes
-class TileGrid:
- """Position a grid of tiles sourced from a bitmap and pixel_shader combination. Multiple
- grids can share bitmaps and pixel shaders.
-
- A single tile grid is also known as a Sprite.
- """
-
- def __init__(
- self,
- bitmap,
- *,
- pixel_shader,
- width=1,
- height=1,
- tile_width=None,
- tile_height=None,
- default_tile=0,
- x=0,
- y=0
- ):
- """Create a TileGrid object. The bitmap is source for 2d pixels. The pixel_shader is
- used to convert the value and its location to a display native pixel color. This may
- be a simple color palette lookup, a gradient, a pattern or a color transformer.
-
- tile_width and tile_height match the height of the bitmap by default.
- """
- if not isinstance(bitmap, (Bitmap, OnDiskBitmap, Shape)):
- raise ValueError("Unsupported Bitmap type")
- self._bitmap = bitmap
- bitmap_width = bitmap.width
- bitmap_height = bitmap.height
-
- if not isinstance(pixel_shader, (ColorConverter, Palette)):
- raise ValueError("Unsupported Pixel Shader type")
- self._pixel_shader = pixel_shader
- self._hidden = False
- self._x = x
- self._y = y
- self._width = width # Number of Tiles Wide
- self._height = height # Number of Tiles High
- self._transpose_xy = False
- self._flip_x = False
- self._flip_y = False
- if tile_width is None:
- tile_width = bitmap_width
- if tile_height is None:
- tile_height = bitmap_height
- if bitmap_width % tile_width != 0:
- raise ValueError("Tile width must exactly divide bitmap width")
- self._tile_width = tile_width
- if bitmap_height % tile_height != 0:
- raise ValueError("Tile height must exactly divide bitmap height")
- self._tile_height = tile_height
- if not 0 <= default_tile <= 255:
- raise ValueError("Default Tile is out of range")
- self._pixel_width = width * tile_width
- self._pixel_height = height * tile_height
- self._tiles = (self._width * self._height) * [default_tile]
- self.in_group = False
- self._absolute_transform = Transform(0, 0, 1, 1, 1, False, False, False)
- self._current_area = Rectangle(0, 0, self._pixel_width, self._pixel_height)
- self._moved = False
-
- def update_transform(self, absolute_transform):
- """Update the parent transform and child transforms"""
- self._absolute_transform = absolute_transform
- if self._absolute_transform is not None:
- self._update_current_x()
- self._update_current_y()
-
- def _update_current_x(self):
- if self._transpose_xy:
- width = self._pixel_height
- else:
- width = self._pixel_width
- if self._absolute_transform.transpose_xy:
- self._current_area.y1 = (
- self._absolute_transform.y + self._absolute_transform.dy * self._x
- )
- self._current_area.y2 = (
- self._absolute_transform.y
- + self._absolute_transform.dy * (self._x + width)
- )
- if self._current_area.y2 < self._current_area.y1:
- self._current_area.y1, self._current_area.y2 = (
- self._current_area.y2,
- self._current_area.y1,
- )
- else:
- self._current_area.x1 = (
- self._absolute_transform.x + self._absolute_transform.dx * self._x
- )
- self._current_area.x2 = (
- self._absolute_transform.x
- + self._absolute_transform.dx * (self._x + width)
- )
- if self._current_area.x2 < self._current_area.x1:
- self._current_area.x1, self._current_area.x2 = (
- self._current_area.x2,
- self._current_area.x1,
- )
-
- def _update_current_y(self):
- if self._transpose_xy:
- height = self._pixel_width
- else:
- height = self._pixel_height
- if self._absolute_transform.transpose_xy:
- self._current_area.x1 = (
- self._absolute_transform.x + self._absolute_transform.dx * self._y
- )
- self._current_area.x2 = (
- self._absolute_transform.x
- + self._absolute_transform.dx * (self._y + height)
- )
- if self._current_area.x2 < self._current_area.x1:
- self._current_area.x1, self._current_area.x2 = (
- self._current_area.x2,
- self._current_area.x1,
- )
- else:
- self._current_area.y1 = (
- self._absolute_transform.y + self._absolute_transform.dy * self._y
- )
- self._current_area.y2 = (
- self._absolute_transform.y
- + self._absolute_transform.dy * (self._y + height)
- )
- if self._current_area.y2 < self._current_area.y1:
- self._current_area.y1, self._current_area.y2 = (
- self._current_area.y2,
- self._current_area.y1,
- )
-
- # pylint: disable=too-many-locals
- def _fill_area(self, buffer):
- """Draw onto the image"""
- if self._hidden:
- return
-
- image = Image.new(
- "RGBA",
- (self._width * self._tile_width, self._height * self._tile_height),
- (0, 0, 0, 0),
- )
-
- tile_count_x = self._bitmap.width // self._tile_width
- x = self._x
- y = self._y
-
- for tile_x in range(0, self._width):
- for tile_y in range(0, self._height):
- tile_index = self._tiles[tile_y * self._width + tile_x]
- tile_index_x = tile_index % tile_count_x
- tile_index_y = tile_index // tile_count_x
- for pixel_x in range(self._tile_width):
- for pixel_y in range(self._tile_height):
- image_x = tile_x * self._tile_width + pixel_x
- image_y = tile_y * self._tile_height + pixel_y
- bitmap_x = tile_index_x * self._tile_width + pixel_x
- bitmap_y = tile_index_y * self._tile_height + pixel_y
- pixel_color = self._pixel_shader[
- self._bitmap[bitmap_x, bitmap_y]
- ]
- if not pixel_color["transparent"]:
- image.putpixel((image_x, image_y), pixel_color["rgb888"])
- if self._absolute_transform is not None:
- if self._absolute_transform.scale > 1:
- image = image.resize(
- (
- self._pixel_width * self._absolute_transform.scale,
- self._pixel_height * self._absolute_transform.scale,
- ),
- resample=Image.NEAREST,
- )
- if self._absolute_transform.mirror_x:
- image = image.transpose(Image.FLIP_LEFT_RIGHT)
- if self._absolute_transform.mirror_y:
- image = image.transpose(Image.FLIP_TOP_BOTTOM)
- if self._absolute_transform.transpose_xy:
- image = image.transpose(Image.TRANSPOSE)
- x *= self._absolute_transform.dx
- y *= self._absolute_transform.dy
- x += self._absolute_transform.x
- y += self._absolute_transform.y
- buffer.alpha_composite(image, (x, y))
-
- # pylint: enable=too-many-locals
-
- @property
- def hidden(self):
- """True when the TileGrid is hidden. This may be False even
- when a part of a hidden Group."""
- return self._hidden
-
- @hidden.setter
- def hidden(self, value):
- if not isinstance(value, (bool, int)):
- raise ValueError("Expecting a boolean or integer value")
- self._hidden = bool(value)
-
- @property
- def x(self):
- """X position of the left edge in the parent."""
- return self._x
-
- @x.setter
- def x(self, value):
- if not isinstance(value, int):
- raise TypeError("X should be a integer type")
- if self._x != value:
- self._x = value
- self._update_current_x()
-
- @property
- def y(self):
- """Y position of the top edge in the parent."""
- return self._y
-
- @y.setter
- def y(self, value):
- if not isinstance(value, int):
- raise TypeError("Y should be a integer type")
- if self._y != value:
- self._y = value
- self._update_current_y()
-
- @property
- def flip_x(self):
- """If true, the left edge rendered will be the right edge of the right-most tile."""
- return self._flip_x
-
- @flip_x.setter
- def flip_x(self, value):
- if not isinstance(value, bool):
- raise TypeError("Flip X should be a boolean type")
- if self._flip_x != value:
- self._flip_x = value
-
- @property
- def flip_y(self):
- """If true, the top edge rendered will be the bottom edge of the bottom-most tile."""
- return self._flip_y
-
- @flip_y.setter
- def flip_y(self, value):
- if not isinstance(value, bool):
- raise TypeError("Flip Y should be a boolean type")
- if self._flip_y != value:
- self._flip_y = value
-
- @property
- def transpose_xy(self):
- """If true, the TileGrid’s axis will be swapped. When combined with mirroring, any 90
- degree rotation can be achieved along with the corresponding mirrored version.
- """
- return self._transpose_xy
-
- @transpose_xy.setter
- def transpose_xy(self, value):
- if not isinstance(value, bool):
- raise TypeError("Transpose XY should be a boolean type")
- if self._transpose_xy != value:
- self._transpose_xy = value
- self._update_current_x()
- self._update_current_y()
-
- @property
- def pixel_shader(self):
- """The pixel shader of the tilegrid."""
- pass
-
- def __getitem__(self, index):
- """Returns the tile index at the given index. The index can either be
- an x,y tuple or an int equal to ``y * width + x``'.
- """
- if isinstance(index, (tuple, list)):
- x = index[0]
- y = index[1]
- index = y * self._width + x
- elif isinstance(index, int):
- x = index % self._width
- y = index // self._width
- if x > self._width or y > self._height or index >= len(self._tiles):
- raise ValueError("Tile index out of bounds")
- return self._tiles[index]
-
- def __setitem__(self, index, value):
- """Sets the tile index at the given index. The index can either be
- an x,y tuple or an int equal to ``y * width + x``.
- """
- if isinstance(index, (tuple, list)):
- x = index[0]
- y = index[1]
- index = y * self._width + x
- elif isinstance(index, int):
- x = index % self._width
- y = index // self._width
- if x > self._width or y > self._height or index >= len(self._tiles):
- raise ValueError("Tile index out of bounds")
- if not 0 <= value <= 255:
- raise ValueError("Tile value out of bounds")
- self._tiles[index] = value
-
-
-# pylint: enable=too-many-instance-attributes