"""
import time
-from array import array
from typing import Optional
import digitalio
import microcontroller
buffer_size = pixels_per_buffer // pixels_per_word
if pixels_per_buffer % pixels_per_word:
buffer_size += 1
- mask_length = (pixels_per_buffer // 8) + 1 # 1 bit per pixel + 1
+ mask_length = (pixels_per_buffer // 32) + 1 # 1 bit per pixel + 1
remaining_rows = clipped.height()
for subrect_index in range(subrectangles):
subrectangle = Area(
- clipped.x1,
- clipped.y1 + rows_per_buffer * subrect_index,
- clipped.x2,
- clipped.y1 + rows_per_buffer * (subrect_index + 1),
+ x1=clipped.x1,
+ y1=clipped.y1 + rows_per_buffer * subrect_index,
+ x2=clipped.x2,
+ y2=clipped.y1 + rows_per_buffer * (subrect_index + 1),
)
if remaining_rows < rows_per_buffer:
subrectangle.y2 = subrectangle.y1 + remaining_rows
)
buffer = memoryview(bytearray([0] * (buffer_size * 4))).cast("I")
- mask = memoryview(bytearray([0] * mask_length)).cast("I")
+ mask = memoryview(bytearray([0] * (mask_length * 4))).cast("I")
self._core.fill_area(subrectangle, mask, buffer)
# Can't acquire display bus; skip the rest of the data.
return False
self._core.begin_transaction()
- self._send_pixels(buffer[:subrectangle_size_bytes])
+ self._send_pixels(buffer.tobytes()[:subrectangle_size_bytes])
self._core.end_transaction()
return True
if pixels_per_buffer % pixels_per_word:
buffer_size += 1
- buffer = bytearray([0] * (buffer_size * 4))
+ buffer = memoryview(bytearray([0] * (buffer_size * 4))).cast("I")
mask_length = (pixels_per_buffer // 32) + 1
- mask = array("L", [0x00000000] * mask_length)
+ mask = memoryview(bytearray([0] * (mask_length * 4))).cast("I")
self._core.fill_area(area, mask, buffer)
return buffer
def rotation(self, value: int):
if value % 90 != 0:
raise ValueError("Display rotation must be in 90 degree increments")
+ transposed = self._core.rotation in (90, 270)
+ will_transposed = value in (90, 270)
+ if transposed != will_transposed:
+ self._core.width, self._core.height = self._core.height, self._core.width
self._core.set_rotation(value)
+ if self._core.current_group is not None:
+ self._core.current_group._update_transform( # pylint: disable=protected-access
+ self._core.transform
+ )
@property
def bus(self) -> _DisplayBus:
) # In Pixels
# Check the mask first to see if the pixel has already been set
- if mask[offset // 8] & (1 << (offset % 8)):
+ if mask[offset // 32] & (1 << (offset % 32)):
continue
local_x = input_pixel.x // self._absolute_transform.scale
tile_location = (
full_coverage = False
else:
mask[offset // 32] |= 1 << (offset % 32)
- # print("Mask", mask)
if colorspace.depth == 16:
struct.pack_into(
"H",
- buffer.cast("H"),
- offset,
+ buffer.cast("B"),
+ offset * 2,
output_pixel.pixel,
)
elif colorspace.depth == 32:
struct.pack_into(
"I",
- buffer,
- offset,
+ buffer.cast("B"),
+ offset * 4,
output_pixel.pixel,
)
elif colorspace.depth == 8:
- buffer[offset] = output_pixel.pixel & 0xFF
+ buffer.cast("B")[offset] = output_pixel.pixel & 0xFF
elif colorspace.depth < 8:
# Reorder the offsets to pack multiple rows into
# a byte (meaning they share a column).
if colorspace.reverse_pixels_in_byte:
# Reverse the shift by subtracting it from the leftmost shift
shift = (pixels_per_byte - 1) * colorspace.depth - shift
- buffer[offset // pixels_per_byte] |= output_pixel.pixel << shift
+ buffer.cast("B")[offset // pixels_per_byte] |= (
+ output_pixel.pixel << shift
+ )
return full_coverage