tile_width = bitmap_width
if tile_height is None:
tile_height = bitmap_height
- if bitmap_width % tile_width != 0:
+ if tile_width > 0 and bitmap_width % tile_width != 0:
raise ValueError("Tile width must exactly divide bitmap width")
self._tile_width = tile_width
- if bitmap_height % tile_height != 0:
+ if tile_height > 0 and bitmap_height % tile_height != 0:
raise ValueError("Tile height must exactly divide bitmap height")
self._tile_height = tile_height
if not 0 <= default_tile <= 255:
return self._pixel_shader.convert(pixel_value)
return pixel_value
+ def _apply_palette(self, image):
+ image.putpalette(
+ self._pixel_shader._get_palette() # pylint: disable=protected-access
+ )
+
+ def _add_alpha(self, image):
+ alpha = self._bitmap._image.copy().convert( # pylint: disable=protected-access
+ "P"
+ )
+ alpha.putpalette(
+ self._pixel_shader._get_alpha_palette() # pylint: disable=protected-access
+ )
+ image.putalpha(alpha.convert("L"))
+
# pylint: disable=too-many-locals
def _fill_area(self, buffer):
"""Draw onto the image"""
tile_index = self._tiles[tile_y * self._width + tile_x]
tile_index_x = tile_index % tile_count_x
tile_index_y = tile_index // tile_count_x
- for pixel_x in range(self._tile_width):
- for pixel_y in range(self._tile_height):
- image_x = (tile_x * self._tile_width) + pixel_x
- image_y = (tile_y * self._tile_height) + pixel_y
- bitmap_x = (tile_index_x * self._tile_width) + pixel_x
- bitmap_y = (tile_index_y * self._tile_height) + pixel_y
- pixel_color = self._shade(self._bitmap[bitmap_x, bitmap_y])
- image.putpixel((image_x, image_y), pixel_color)
+ tile_image = self._bitmap._image # pylint: disable=protected-access
+ if isinstance(self._pixel_shader, Palette):
+ tile_image = tile_image.copy().convert("P")
+ self._apply_palette(tile_image)
+ tile_image = tile_image.convert("RGBA")
+ self._add_alpha(tile_image)
+ elif isinstance(self._pixel_shader, ColorConverter):
+ # This will be needed for eInks, grayscale, and monochrome displays
+ pass
+ image.alpha_composite(
+ tile_image,
+ dest=(tile_x * self._tile_width, tile_y * self._tile_height),
+ source=(
+ tile_index_x * self._tile_width,
+ tile_index_y * self._tile_height,
+ ),
+ )
if self._absolute_transform is not None:
if self._absolute_transform.scale > 1: