- for pixel_x in range(self._tile_width):
- for pixel_y in range(self._tile_height):
- image_x = (tile_x * self._tile_width) + pixel_x
- image_y = (tile_y * self._tile_height) + pixel_y
- bitmap_x = (tile_index_x * self._tile_width) + pixel_x
- bitmap_y = (tile_index_y * self._tile_height) + pixel_y
- pixel_color = self._shade(self._bitmap[bitmap_x, bitmap_y])
- image.putpixel((image_x, image_y), pixel_color)
+ tile_image = self._bitmap._image # pylint: disable=protected-access
+ if isinstance(self._pixel_shader, Palette):
+ tile_image = tile_image.copy().convert("P")
+ self._apply_palette(tile_image)
+ tile_image = tile_image.convert("RGBA")
+ self._add_alpha(tile_image)
+ elif isinstance(self._pixel_shader, ColorConverter):
+ # This will be needed for eInks, grayscale, and monochrome displays
+ pass
+ image.alpha_composite(
+ tile_image,
+ dest=(tile_x * self._tile_width, tile_y * self._tile_height),
+ source=(
+ tile_index_x * self._tile_width,
+ tile_index_y * self._tile_height,
+ ),
+ )