+        if not isinstance(bitmap, (Bitmap, OnDiskBitmap, Shape)):
+            raise ValueError("Unsupported Bitmap type")
+        self._bitmap = bitmap
+        bitmap_width = bitmap.width
+        bitmap_height = bitmap.height
+
+        if not isinstance(pixel_shader, (ColorConverter, Palette)):
+            raise ValueError("Unsupported Pixel Shader type")
+        self._pixel_shader = pixel_shader
+        self._hidden = False
+        self._x = x
+        self._y = y
+        self._width = width  # Number of Tiles Wide
+        self._height = height  # Number of Tiles High
+        if tile_width is None:
+            tile_width = bitmap_width
+        if tile_height is None:
+            tile_height = bitmap_height
+        if bitmap_width % tile_width != 0:
+            raise ValueError("Tile width must exactly divide bitmap width")
+        self._tile_width = tile_width
+        if bitmap_height % tile_height != 0:
+            raise ValueError("Tile height must exactly divide bitmap height")
+        self._tile_height = tile_height
+        if not 0 <= default_tile <= 255:
+            raise ValueError("Default Tile is out of range")
+        self._tiles = (self._width * self._height) * [default_tile]
+
+    def _fill_area(self, buffer):
+        """Draw onto the image"""
+        if self._hidden:
+            return
+
+        image = Image.new(
+            "RGB", (self._width * self._tile_width, self._height * self._tile_height)
+        )
+
+        tile_count_x = self._bitmap.width // self._tile_width
+        tile_count_y = self._bitmap.height // self._tile_height
+
+        for tile_x in range(0, self._width):
+            for tile_y in range(0, self._height):
+                tile_index = self._tiles[tile_y * self._width + tile_x]
+                tile_index_x = tile_index % tile_count_x
+                tile_index_y = tile_index // tile_count_x
+                for pixel_x in range(self._tile_width):
+                    for pixel_y in range(self._tile_height):
+                        image_x = tile_x * self._tile_width + pixel_x
+                        image_y = tile_y * self._tile_height + pixel_y
+                        bitmap_x = tile_index_x * self._tile_width + pixel_x
+                        bitmap_y = tile_index_y * self._tile_height + pixel_y
+                        pixel_color = self._pixel_shader[
+                            self._bitmap[bitmap_x, bitmap_y]
+                        ]
+                        if not pixel_color["transparent"]:
+                            image.putpixel((image_x, image_y), pixel_color["rgblue88"])
+
+        # Apply transforms or mirrors or whatever here
+        if self._tile_width == 6:
+            print("Putting at {}".format((self._x, self._y)))
+        buffer.paste(image, (self._x, self._y))