--- /dev/null
+# The MIT License (MIT)
+#
+# Copyright (c) 2020 Melissa LeBlanc-Williams for Adafruit Industries
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+
+"""
+`displayio`
+================================================================================
+
+displayio for Blinka
+
+**Software and Dependencies:**
+
+* Adafruit Blinka:
+ https://github.com/adafruit/Adafruit_Blinka/releases
+
+* Author(s): Melissa LeBlanc-Williams
+
+"""
+
+from PIL import Image
+from displayio.bitmap import Bitmap
+from displayio.colorconverter import ColorConverter
+from displayio.ondiskbitmap import OnDiskBitmap
+from displayio.shape import Shape
+from displayio.palette import Palette
+from displayio import Rectangle
+from displayio import Transform
+
+__version__ = "0.0.0-auto.0"
+__repo__ = "https://github.com/adafruit/Adafruit_Blinka_displayio.git"
+
+# pylint: disable=too-many-instance-attributes
+class TileGrid:
+ """Position a grid of tiles sourced from a bitmap and pixel_shader combination. Multiple
+ grids can share bitmaps and pixel shaders.
+
+ A single tile grid is also known as a Sprite.
+ """
+
+ def __init__(
+ self,
+ bitmap,
+ *,
+ pixel_shader,
+ width=1,
+ height=1,
+ tile_width=None,
+ tile_height=None,
+ default_tile=0,
+ x=0,
+ y=0
+ ):
+ """Create a TileGrid object. The bitmap is source for 2d pixels. The pixel_shader is
+ used to convert the value and its location to a display native pixel color. This may
+ be a simple color palette lookup, a gradient, a pattern or a color transformer.
+
+ tile_width and tile_height match the height of the bitmap by default.
+ """
+ if not isinstance(bitmap, (Bitmap, OnDiskBitmap, Shape)):
+ raise ValueError("Unsupported Bitmap type")
+ self._bitmap = bitmap
+ bitmap_width = bitmap.width
+ bitmap_height = bitmap.height
+
+ if not isinstance(pixel_shader, (ColorConverter, Palette)):
+ raise ValueError("Unsupported Pixel Shader type")
+ self._pixel_shader = pixel_shader
+ self._hidden = False
+ self._x = x
+ self._y = y
+ self._width = width # Number of Tiles Wide
+ self._height = height # Number of Tiles High
+ self._transpose_xy = False
+ self._flip_x = False
+ self._flip_y = False
+ if tile_width is None:
+ tile_width = bitmap_width
+ if tile_height is None:
+ tile_height = bitmap_height
+ if bitmap_width % tile_width != 0:
+ raise ValueError("Tile width must exactly divide bitmap width")
+ self._tile_width = tile_width
+ if bitmap_height % tile_height != 0:
+ raise ValueError("Tile height must exactly divide bitmap height")
+ self._tile_height = tile_height
+ if not 0 <= default_tile <= 255:
+ raise ValueError("Default Tile is out of range")
+ self._pixel_width = width * tile_width
+ self._pixel_height = height * tile_height
+ self._tiles = (self._width * self._height) * [default_tile]
+ self.in_group = False
+ self._absolute_transform = Transform(0, 0, 1, 1, 1, False, False, False)
+ self._current_area = Rectangle(0, 0, self._pixel_width, self._pixel_height)
+ self._moved = False
+
+ def update_transform(self, absolute_transform):
+ """Update the parent transform and child transforms"""
+ self._absolute_transform = absolute_transform
+ if self._absolute_transform is not None:
+ self._update_current_x()
+ self._update_current_y()
+
+ def _update_current_x(self):
+ if self._transpose_xy:
+ width = self._pixel_height
+ else:
+ width = self._pixel_width
+ if self._absolute_transform.transpose_xy:
+ self._current_area.y1 = (
+ self._absolute_transform.y + self._absolute_transform.dy * self._x
+ )
+ self._current_area.y2 = (
+ self._absolute_transform.y
+ + self._absolute_transform.dy * (self._x + width)
+ )
+ if self._current_area.y2 < self._current_area.y1:
+ self._current_area.y1, self._current_area.y2 = (
+ self._current_area.y2,
+ self._current_area.y1,
+ )
+ else:
+ self._current_area.x1 = (
+ self._absolute_transform.x + self._absolute_transform.dx * self._x
+ )
+ self._current_area.x2 = (
+ self._absolute_transform.x
+ + self._absolute_transform.dx * (self._x + width)
+ )
+ if self._current_area.x2 < self._current_area.x1:
+ self._current_area.x1, self._current_area.x2 = (
+ self._current_area.x2,
+ self._current_area.x1,
+ )
+
+ def _update_current_y(self):
+ if self._transpose_xy:
+ height = self._pixel_width
+ else:
+ height = self._pixel_height
+ if self._absolute_transform.transpose_xy:
+ self._current_area.x1 = (
+ self._absolute_transform.x + self._absolute_transform.dx * self._y
+ )
+ self._current_area.x2 = (
+ self._absolute_transform.x
+ + self._absolute_transform.dx * (self._y + height)
+ )
+ if self._current_area.x2 < self._current_area.x1:
+ self._current_area.x1, self._current_area.x2 = (
+ self._current_area.x2,
+ self._current_area.x1,
+ )
+ else:
+ self._current_area.y1 = (
+ self._absolute_transform.y + self._absolute_transform.dy * self._y
+ )
+ self._current_area.y2 = (
+ self._absolute_transform.y
+ + self._absolute_transform.dy * (self._y + height)
+ )
+ if self._current_area.y2 < self._current_area.y1:
+ self._current_area.y1, self._current_area.y2 = (
+ self._current_area.y2,
+ self._current_area.y1,
+ )
+
+ # pylint: disable=too-many-locals
+ def _fill_area(self, buffer):
+ """Draw onto the image"""
+ if self._hidden:
+ return
+
+ image = Image.new(
+ "RGBA",
+ (self._width * self._tile_width, self._height * self._tile_height),
+ (0, 0, 0, 0),
+ )
+
+ tile_count_x = self._bitmap.width // self._tile_width
+ x = self._x
+ y = self._y
+
+ for tile_x in range(0, self._width):
+ for tile_y in range(0, self._height):
+ tile_index = self._tiles[tile_y * self._width + tile_x]
+ tile_index_x = tile_index % tile_count_x
+ tile_index_y = tile_index // tile_count_x
+ for pixel_x in range(self._tile_width):
+ for pixel_y in range(self._tile_height):
+ image_x = tile_x * self._tile_width + pixel_x
+ image_y = tile_y * self._tile_height + pixel_y
+ bitmap_x = tile_index_x * self._tile_width + pixel_x
+ bitmap_y = tile_index_y * self._tile_height + pixel_y
+ pixel_color = self._pixel_shader[
+ self._bitmap[bitmap_x, bitmap_y]
+ ]
+ if not pixel_color["transparent"]:
+ image.putpixel((image_x, image_y), pixel_color["rgb888"])
+ if self._absolute_transform is not None:
+ if self._absolute_transform.scale > 1:
+ image = image.resize(
+ (
+ self._pixel_width * self._absolute_transform.scale,
+ self._pixel_height * self._absolute_transform.scale,
+ ),
+ resample=Image.NEAREST,
+ )
+ if self._absolute_transform.mirror_x:
+ image = image.transpose(Image.FLIP_LEFT_RIGHT)
+ if self._absolute_transform.mirror_y:
+ image = image.transpose(Image.FLIP_TOP_BOTTOM)
+ if self._absolute_transform.transpose_xy:
+ image = image.transpose(Image.TRANSPOSE)
+ x *= self._absolute_transform.dx
+ y *= self._absolute_transform.dy
+ x += self._absolute_transform.x
+ y += self._absolute_transform.y
+ buffer.alpha_composite(image, (x, y))
+
+ # pylint: enable=too-many-locals
+
+ @property
+ def hidden(self):
+ """True when the TileGrid is hidden. This may be False even
+ when a part of a hidden Group."""
+ return self._hidden
+
+ @hidden.setter
+ def hidden(self, value):
+ if not isinstance(value, (bool, int)):
+ raise ValueError("Expecting a boolean or integer value")
+ self._hidden = bool(value)
+
+ @property
+ def x(self):
+ """X position of the left edge in the parent."""
+ return self._x
+
+ @x.setter
+ def x(self, value):
+ if not isinstance(value, int):
+ raise TypeError("X should be a integer type")
+ if self._x != value:
+ self._x = value
+ self._update_current_x()
+
+ @property
+ def y(self):
+ """Y position of the top edge in the parent."""
+ return self._y
+
+ @y.setter
+ def y(self, value):
+ if not isinstance(value, int):
+ raise TypeError("Y should be a integer type")
+ if self._y != value:
+ self._y = value
+ self._update_current_y()
+
+ @property
+ def flip_x(self):
+ """If true, the left edge rendered will be the right edge of the right-most tile."""
+ return self._flip_x
+
+ @flip_x.setter
+ def flip_x(self, value):
+ if not isinstance(value, bool):
+ raise TypeError("Flip X should be a boolean type")
+ if self._flip_x != value:
+ self._flip_x = value
+
+ @property
+ def flip_y(self):
+ """If true, the top edge rendered will be the bottom edge of the bottom-most tile."""
+ return self._flip_y
+
+ @flip_y.setter
+ def flip_y(self, value):
+ if not isinstance(value, bool):
+ raise TypeError("Flip Y should be a boolean type")
+ if self._flip_y != value:
+ self._flip_y = value
+
+ @property
+ def transpose_xy(self):
+ """If true, the TileGrid’s axis will be swapped. When combined with mirroring, any 90
+ degree rotation can be achieved along with the corresponding mirrored version.
+ """
+ return self._transpose_xy
+
+ @transpose_xy.setter
+ def transpose_xy(self, value):
+ if not isinstance(value, bool):
+ raise TypeError("Transpose XY should be a boolean type")
+ if self._transpose_xy != value:
+ self._transpose_xy = value
+ self._update_current_x()
+ self._update_current_y()
+
+ @property
+ def pixel_shader(self):
+ """The pixel shader of the tilegrid."""
+ return self._pixel_shader
+
+ def __getitem__(self, index):
+ """Returns the tile index at the given index. The index can either be
+ an x,y tuple or an int equal to ``y * width + x``'.
+ """
+ if isinstance(index, (tuple, list)):
+ x = index[0]
+ y = index[1]
+ index = y * self._width + x
+ elif isinstance(index, int):
+ x = index % self._width
+ y = index // self._width
+ if x > self._width or y > self._height or index >= len(self._tiles):
+ raise ValueError("Tile index out of bounds")
+ return self._tiles[index]
+
+ def __setitem__(self, index, value):
+ """Sets the tile index at the given index. The index can either be
+ an x,y tuple or an int equal to ``y * width + x``.
+ """
+ if isinstance(index, (tuple, list)):
+ x = index[0]
+ y = index[1]
+ index = y * self._width + x
+ elif isinstance(index, int):
+ x = index % self._width
+ y = index // self._width
+ if x > self._width or y > self._height or index >= len(self._tiles):
+ raise ValueError("Tile index out of bounds")
+ if not 0 <= value <= 255:
+ raise ValueError("Tile value out of bounds")
+ self._tiles[index] = value
+
+
+# pylint: enable=too-many-instance-attributes