1 # SPDX-FileCopyrightText: 2020 Melissa LeBlanc-Williams for Adafruit Industries
 
   3 # SPDX-License-Identifier: MIT
 
   7 ================================================================================
 
  11 **Software and Dependencies:**
 
  14   https://github.com/adafruit/Adafruit_Blinka/releases
 
  16 * Author(s): Melissa LeBlanc-Williams
 
  21 from typing import Union, Optional, Tuple
 
  22 from circuitpython_typing import WriteableBuffer
 
  23 from ._bitmap import Bitmap
 
  24 from ._colorconverter import ColorConverter
 
  25 from ._ondiskbitmap import OnDiskBitmap
 
  26 from ._shape import Shape
 
  27 from ._palette import Palette
 
  28 from ._structs import (
 
  33 from ._colorspace import Colorspace
 
  34 from ._area import Area
 
  36 __version__ = "0.0.0+auto.0"
 
  37 __repo__ = "https://github.com/adafruit/Adafruit_Blinka_displayio.git"
 
  41     # pylint: disable=too-many-instance-attributes, too-many-statements
 
  42     """Position a grid of tiles sourced from a bitmap and pixel_shader combination. Multiple
 
  43     grids can share bitmaps and pixel shaders.
 
  45     A single tile grid is also known as a Sprite.
 
  50         bitmap: Union[Bitmap, OnDiskBitmap, Shape],
 
  52         pixel_shader: Union[ColorConverter, Palette],
 
  55         tile_width: Optional[int] = None,
 
  56         tile_height: Optional[int] = None,
 
  57         default_tile: int = 0,
 
  61         """Create a TileGrid object. The bitmap is source for 2d pixels. The pixel_shader is
 
  62         used to convert the value and its location to a display native pixel color. This may
 
  63         be a simple color palette lookup, a gradient, a pattern or a color transformer.
 
  65         tile_width and tile_height match the height of the bitmap by default.
 
  67         if not isinstance(bitmap, (Bitmap, OnDiskBitmap, Shape)):
 
  68             raise ValueError("Unsupported Bitmap type")
 
  70         bitmap_width = bitmap.width
 
  71         bitmap_height = bitmap.height
 
  73         if pixel_shader is not None and not isinstance(
 
  74             pixel_shader, (ColorConverter, Palette)
 
  76             raise ValueError("Unsupported Pixel Shader type")
 
  77         self._pixel_shader = pixel_shader
 
  78         if isinstance(self._pixel_shader, ColorConverter):
 
  79             self._pixel_shader._rgba = True  # pylint: disable=protected-access
 
  80         self._hidden_tilegrid = False
 
  81         self._hidden_by_parent = False
 
  82         self._rendered_hidden = False
 
  83         self._name = "Tilegrid"
 
  86         self._width_in_tiles = width
 
  87         self._height_in_tiles = height
 
  88         self._transpose_xy = False
 
  93         if tile_width is None or tile_width == 0:
 
  94             tile_width = bitmap_width
 
  95         if tile_height is None or tile_width == 0:
 
  96             tile_height = bitmap_height
 
  97         if tile_width < 1 or tile_height < 1:
 
  98             raise ValueError("Tile width and height must be greater than 0")
 
  99         if bitmap_width % tile_width != 0:
 
 100             raise ValueError("Tile width must exactly divide bitmap width")
 
 101         self._tile_width = tile_width
 
 102         if bitmap_height % tile_height != 0:
 
 103             raise ValueError("Tile height must exactly divide bitmap height")
 
 104         self._tile_height = tile_height
 
 105         if not 0 <= default_tile <= 255:
 
 106             raise ValueError("Default Tile is out of range")
 
 107         self._pixel_width = width * tile_width
 
 108         self._pixel_height = height * tile_height
 
 109         self._tiles = bytearray(
 
 110             (self._width_in_tiles * self._height_in_tiles) * [default_tile]
 
 112         self._in_group = False
 
 113         self._absolute_transform = None
 
 114         self._current_area = Area(0, 0, self._pixel_width, self._pixel_height)
 
 115         self._dirty_area = Area(0, 0, 0, 0)
 
 116         self._previous_area = Area(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF)
 
 118         self._full_change = True
 
 119         self._partial_change = True
 
 120         self._bitmap_width_in_tiles = bitmap_width // tile_width
 
 121         self._tiles_in_bitmap = self._bitmap_width_in_tiles * (
 
 122             bitmap_height // tile_height
 
 125     def _update_transform(self, absolute_transform):
 
 126         """Update the parent transform and child transforms"""
 
 127         self._in_group = absolute_transform is not None
 
 128         self._absolute_transform = absolute_transform
 
 129         if self._absolute_transform is not None:
 
 131             self._update_current_x()
 
 132             self._update_current_y()
 
 134     def _update_current_x(self):
 
 135         if self._transpose_xy:
 
 136             width = self._pixel_height
 
 138             width = self._pixel_width
 
 140         absolute_transform = (
 
 142             if self._absolute_transform is None
 
 143             else self._absolute_transform
 
 146         if absolute_transform.transpose_xy:
 
 147             self._current_area.y1 = (
 
 148                 absolute_transform.y + absolute_transform.dy * self._x
 
 150             self._current_area.y2 = absolute_transform.y + absolute_transform.dy * (
 
 153             if self._current_area.y2 < self._current_area.y1:
 
 154                 self._current_area.y1, self._current_area.y2 = (
 
 155                     self._current_area.y2,
 
 156                     self._current_area.y1,
 
 159             self._current_area.x1 = (
 
 160                 absolute_transform.x + absolute_transform.dx * self._x
 
 162             self._current_area.x2 = absolute_transform.x + absolute_transform.dx * (
 
 165             if self._current_area.x2 < self._current_area.x1:
 
 166                 self._current_area.x1, self._current_area.x2 = (
 
 167                     self._current_area.x2,
 
 168                     self._current_area.x1,
 
 171     def _update_current_y(self):
 
 172         if self._transpose_xy:
 
 173             height = self._pixel_width
 
 175             height = self._pixel_height
 
 177         absolute_transform = (
 
 179             if self._absolute_transform is None
 
 180             else self._absolute_transform
 
 183         if absolute_transform.transpose_xy:
 
 184             self._current_area.x1 = (
 
 185                 absolute_transform.x + absolute_transform.dx * self._y
 
 187             self._current_area.x2 = absolute_transform.x + absolute_transform.dx * (
 
 190             if self._current_area.x2 < self._current_area.x1:
 
 191                 self._current_area.x1, self._current_area.x2 = (
 
 192                     self._current_area.x2,
 
 193                     self._current_area.x1,
 
 196             self._current_area.y1 = (
 
 197                 absolute_transform.y + absolute_transform.dy * self._y
 
 199             self._current_area.y2 = absolute_transform.y + absolute_transform.dy * (
 
 202             if self._current_area.y2 < self._current_area.y1:
 
 203                 self._current_area.y1, self._current_area.y2 = (
 
 204                     self._current_area.y2,
 
 205                     self._current_area.y1,
 
 208     def _shade(self, pixel_value):
 
 209         if isinstance(self._pixel_shader, Palette):
 
 210             return self._pixel_shader[pixel_value]
 
 211         if isinstance(self._pixel_shader, ColorConverter):
 
 212             return self._pixel_shader.convert(pixel_value)
 
 215     def _apply_palette(self, image):
 
 217             self._pixel_shader._get_palette()  # pylint: disable=protected-access
 
 220     def _add_alpha(self, image):
 
 221         alpha = self._bitmap._image.copy().convert(  # pylint: disable=protected-access
 
 225             self._pixel_shader._get_alpha_palette()  # pylint: disable=protected-access
 
 227         image.putalpha(alpha.convert("L"))
 
 231         colorspace: Colorspace,
 
 233         mask: WriteableBuffer,
 
 234         buffer: WriteableBuffer,
 
 236         """Draw onto the image"""
 
 237         # pylint: disable=too-many-locals,too-many-branches,too-many-statements
 
 239         # If no tiles are present we have no impact
 
 242         if tiles is None or len(tiles) == 0:
 
 245         if self._hidden_tilegrid or self._hidden_by_parent:
 
 247         overlap = Area()  # area, current_area, overlap
 
 248         if not area.compute_overlap(self._current_area, overlap):
 
 251         #    print("Checking", area.x1, area.y1, area.x2, area.y2)
 
 252         #    print("Overlap", overlap.x1, overlap.y1, overlap.x2, overlap.y2)
 
 254         if self._bitmap.width <= 0 or self._bitmap.height <= 0:
 
 258         y_stride = area.width()
 
 260         flip_x = self._flip_x
 
 261         flip_y = self._flip_y
 
 262         if self._transpose_xy != self._absolute_transform.transpose_xy:
 
 263             flip_x, flip_y = flip_y, flip_x
 
 266         if (self._absolute_transform.dx < 0) != flip_x:
 
 267             start += (area.x2 - area.x1 - 1) * x_stride
 
 269         if (self._absolute_transform.dy < 0) != flip_y:
 
 270             start += (area.y2 - area.y1 - 1) * y_stride
 
 273         # Track if this layer finishes filling in the given area. We can ignore any remaining
 
 274         # layers at that point.
 
 275         full_coverage = area == overlap
 
 278         area.transform_within(
 
 279             flip_x != (self._absolute_transform.dx < 0),
 
 280             flip_y != (self._absolute_transform.dy < 0),
 
 281             self.transpose_xy != self._absolute_transform.transpose_xy,
 
 287         start_x = transformed.x1 - self._current_area.x1
 
 288         end_x = transformed.x2 - self._current_area.x1
 
 289         start_y = transformed.y1 - self._current_area.y1
 
 290         end_y = transformed.y2 - self._current_area.y1
 
 292         if (self._absolute_transform.dx < 0) != flip_x:
 
 293             x_shift = area.x2 - overlap.x2
 
 295             x_shift = overlap.x1 - area.x1
 
 296         if (self._absolute_transform.dy < 0) != flip_y:
 
 297             y_shift = area.y2 - overlap.y2
 
 299             y_shift = overlap.y1 - area.y1
 
 301         # This untransposes x and y so it aligns with bitmap rows
 
 302         if self._transpose_xy != self._absolute_transform.transpose_xy:
 
 303             x_stride, y_stride = y_stride, x_stride
 
 304             x_shift, y_shift = y_shift, x_shift
 
 306         pixels_per_byte = 8 // colorspace.depth
 
 308         input_pixel = InputPixelStruct()
 
 309         output_pixel = OutputPixelStruct()
 
 310         for input_pixel.y in range(start_y, end_y):
 
 312                 start + (input_pixel.y - start_y + y_shift) * y_stride
 
 314             local_y = input_pixel.y // self._absolute_transform.scale
 
 315             for input_pixel.x in range(start_x, end_x):
 
 316                 # Compute the destination pixel in the buffer and mask based on the transformations
 
 318                     row_start + (input_pixel.x - start_x + x_shift) * x_stride
 
 321                 # Check the mask first to see if the pixel has already been set
 
 322                 if mask[offset // 32] & (1 << (offset % 32)):
 
 324                 local_x = input_pixel.x // self._absolute_transform.scale
 
 326                     (local_y // self._tile_height + self._top_left_y)
 
 327                     % self._height_in_tiles
 
 328                 ) * self._width_in_tiles + (
 
 329                     local_x // self._tile_width + self._top_left_x
 
 330                 ) % self._width_in_tiles
 
 331                 input_pixel.tile = tiles[tile_location]
 
 332                 input_pixel.tile_x = (
 
 333                     input_pixel.tile % self._bitmap_width_in_tiles
 
 334                 ) * self._tile_width + local_x % self._tile_width
 
 335                 input_pixel.tile_y = (
 
 336                     input_pixel.tile // self._bitmap_width_in_tiles
 
 337                 ) * self._tile_height + local_y % self._tile_height
 
 339                 output_pixel.pixel = 0
 
 340                 input_pixel.pixel = 0
 
 342                 # We always want to read bitmap pixels by row first and then transpose into
 
 343                 # the destination buffer because most bitmaps are row associated.
 
 344                 if isinstance(self._bitmap, (Bitmap, Shape, OnDiskBitmap)):
 
 345                     input_pixel.pixel = (
 
 346                         self._bitmap._get_pixel(  # pylint: disable=protected-access
 
 347                             input_pixel.tile_x, input_pixel.tile_y
 
 351                 output_pixel.opaque = True
 
 352                 if self._pixel_shader is None:
 
 353                     output_pixel.pixel = input_pixel.pixel
 
 354                 elif isinstance(self._pixel_shader, Palette):
 
 355                     self._pixel_shader._get_color(  # pylint: disable=protected-access
 
 356                         colorspace, input_pixel, output_pixel
 
 358                 elif isinstance(self._pixel_shader, ColorConverter):
 
 359                     self._pixel_shader._convert(  # pylint: disable=protected-access
 
 360                         colorspace, input_pixel, output_pixel
 
 363                 if not output_pixel.opaque:
 
 364                     full_coverage = False
 
 366                     mask[offset // 32] |= 1 << (offset % 32)
 
 367                     if colorspace.depth == 16:
 
 374                     elif colorspace.depth == 32:
 
 381                     elif colorspace.depth == 8:
 
 382                         buffer.cast("B")[offset] = output_pixel.pixel & 0xFF
 
 383                     elif colorspace.depth < 8:
 
 384                         # Reorder the offsets to pack multiple rows into
 
 385                         # a byte (meaning they share a column).
 
 386                         if not colorspace.pixels_in_byte_share_row:
 
 388                             row = offset // width
 
 390                             # Dividing by pixels_per_byte does truncated division
 
 391                             # even if we multiply it back out
 
 393                                 col * pixels_per_byte
 
 394                                 + (row // pixels_per_byte) * pixels_per_byte * width
 
 395                                 + (row % pixels_per_byte)
 
 397                         shift = (offset % pixels_per_byte) * colorspace.depth
 
 398                         if colorspace.reverse_pixels_in_byte:
 
 399                             # Reverse the shift by subtracting it from the leftmost shift
 
 400                             shift = (pixels_per_byte - 1) * colorspace.depth - shift
 
 401                         buffer.cast("B")[offset // pixels_per_byte] |= (
 
 402                             output_pixel.pixel << shift
 
 407     def _finish_refresh(self):
 
 408         first_draw = self._previous_area.x1 == self._previous_area.x2
 
 409         hidden = self._hidden_tilegrid or self._hidden_by_parent
 
 410         if not first_draw and hidden:
 
 411             self._previous_area.x2 = self._previous_area.x1
 
 412         elif self._moved or first_draw:
 
 413             self._current_area.copy_into(self._previous_area)
 
 416         self._full_change = False
 
 417         self._partial_change = False
 
 418         if isinstance(self._pixel_shader, (Palette, ColorConverter)):
 
 419             self._pixel_shader._finish_refresh()  # pylint: disable=protected-access
 
 420         if isinstance(self._bitmap, (Bitmap, Shape)):
 
 421             self._bitmap._finish_refresh()  # pylint: disable=protected-access
 
 423     def _get_refresh_areas(self, areas: list[Area]) -> None:
 
 424         # pylint: disable=invalid-name, too-many-branches, too-many-statements
 
 425         first_draw = self._previous_area.x1 == self._previous_area.x2
 
 426         hidden = self._hidden_tilegrid or self._hidden_by_parent
 
 428         # Check hidden first because it trumps all other changes
 
 430             self._rendered_hidden = True
 
 432                 areas.append(self._previous_area)
 
 434         if self._moved and not first_draw:
 
 435             self._previous_area.union(self._current_area, self._dirty_area)
 
 436             if self._dirty_area.size() < 2 * self._pixel_width * self._pixel_height:
 
 437                 areas.append(self._dirty_area)
 
 439             areas.append(self._current_area)
 
 440             areas.append(self._previous_area)
 
 443         tail = areas[-1] if areas else None
 
 444         # If we have an in-memory bitmap, then check it for modifications
 
 445         if isinstance(self._bitmap, Bitmap):
 
 446             self._bitmap._get_refresh_areas(areas)  # pylint: disable=protected-access
 
 447             refresh_area = areas[-1] if areas else None
 
 448             if refresh_area != tail:
 
 449                 # Special case a TileGrid that shows a full bitmap and use its
 
 450                 # dirty area. Copy it to ours so we can transform it.
 
 451                 if self._tiles_in_bitmap == 1:
 
 452                     refresh_area.copy_into(self._dirty_area)
 
 453                     self._partial_change = True
 
 455                     self._full_change = True
 
 456         elif isinstance(self._bitmap, Shape):
 
 457             self._bitmap._get_refresh_areas(areas)  # pylint: disable=protected-access
 
 458             refresh_area = areas[-1] if areas else None
 
 459             if refresh_area != tail:
 
 460                 refresh_area.copy_into(self._dirty_area)
 
 461                 self._partial_change = True
 
 463         self._full_change = self._full_change or (
 
 464             isinstance(self._pixel_shader, (Palette, ColorConverter))
 
 465             and self._pixel_shader._needs_refresh  # pylint: disable=protected-access
 
 467         if self._full_change or first_draw:
 
 468             areas.append(self._current_area)
 
 471         if self._partial_change:
 
 474             if self._absolute_transform.transpose_xy:
 
 476             x1 = self._dirty_area.x1
 
 477             x2 = self._dirty_area.x2
 
 479                 x1 = self._pixel_width - x1
 
 480                 x2 = self._pixel_width - x2
 
 481             y1 = self._dirty_area.y1
 
 482             y2 = self._dirty_area.y2
 
 484                 y1 = self._pixel_height - y1
 
 485                 y2 = self._pixel_height - y2
 
 486             if self._transpose_xy != self._absolute_transform.transpose_xy:
 
 489             self._dirty_area.x1 = (
 
 490                 self._absolute_transform.x + self._absolute_transform.dx * (x + x1)
 
 492             self._dirty_area.y1 = (
 
 493                 self._absolute_transform.y + self._absolute_transform.dy * (y + y1)
 
 495             self._dirty_area.x2 = (
 
 496                 self._absolute_transform.x + self._absolute_transform.dx * (x + x2)
 
 498             self._dirty_area.y2 = (
 
 499                 self._absolute_transform.y + self._absolute_transform.dy * (y + y2)
 
 501             if self._dirty_area.y2 < self._dirty_area.y1:
 
 502                 self._dirty_area.y1, self._dirty_area.y2 = (
 
 506             if self._dirty_area.x2 < self._dirty_area.x1:
 
 507                 self._dirty_area.x1, self._dirty_area.x2 = (
 
 511             areas.append(self._dirty_area)
 
 513     def _set_hidden(self, hidden: bool) -> None:
 
 514         self._hidden_tilegrid = hidden
 
 515         self._rendered_hidden = False
 
 517             self._full_change = True
 
 519     def _set_hidden_by_parent(self, hidden: bool) -> None:
 
 520         self._hidden_by_parent = hidden
 
 521         self._rendered_hidden = False
 
 523             self._full_change = True
 
 525     def _get_rendered_hidden(self) -> bool:
 
 526         return self._rendered_hidden
 
 528     def _set_all_tiles(self, tile_index: int) -> None:
 
 529         """Set all tiles to the given tile index"""
 
 530         if tile_index >= self._tiles_in_bitmap:
 
 531             raise ValueError("Tile index out of bounds")
 
 532         self._tiles = bytearray(
 
 533             (self._width_in_tiles * self._height_in_tiles) * [tile_index]
 
 535         self._full_change = True
 
 537     def _set_tile(self, x: int, y: int, tile_index: int) -> None:
 
 538         self._tiles[y * self._width_in_tiles + x] = tile_index
 
 540         if not self._partial_change:
 
 541             tile_area = self._dirty_area
 
 543             tile_area = temp_area
 
 544         top_x = (x - self._top_left_x) % self._width_in_tiles
 
 546             top_x += self._width_in_tiles
 
 547         tile_area.x1 = top_x * self._tile_width
 
 548         tile_area.x2 = tile_area.x1 + self._tile_width
 
 549         top_y = (y - self._top_left_y) % self._height_in_tiles
 
 551             top_y += self._height_in_tiles
 
 552         tile_area.y1 = top_y * self._tile_height
 
 553         tile_area.y2 = tile_area.y1 + self._tile_height
 
 555         if self._partial_change:
 
 556             self._dirty_area.union(temp_area, self._dirty_area)
 
 558         self._partial_change = True
 
 560     def _set_top_left(self, x: int, y: int) -> None:
 
 563         self._full_change = True
 
 566     def hidden(self) -> bool:
 
 567         """True when the TileGrid is hidden. This may be False even
 
 568         when a part of a hidden Group."""
 
 569         return self._hidden_tilegrid
 
 572     def hidden(self, value: bool):
 
 573         if not isinstance(value, (bool, int)):
 
 574             raise ValueError("Expecting a boolean or integer value")
 
 576         self._set_hidden(value)
 
 580         """X position of the left edge in the parent."""
 
 584     def x(self, value: int):
 
 585         if not isinstance(value, int):
 
 586             raise TypeError("X should be a integer type")
 
 590             if self._absolute_transform is not None:
 
 591                 self._update_current_x()
 
 595         """Y position of the top edge in the parent."""
 
 599     def y(self, value: int):
 
 600         if not isinstance(value, int):
 
 601             raise TypeError("Y should be a integer type")
 
 605             if self._absolute_transform is not None:
 
 606                 self._update_current_y()
 
 609     def flip_x(self) -> bool:
 
 610         """If true, the left edge rendered will be the right edge of the right-most tile."""
 
 614     def flip_x(self, value: bool):
 
 615         if not isinstance(value, bool):
 
 616             raise TypeError("Flip X should be a boolean type")
 
 617         if self._flip_x != value:
 
 619             self._full_change = True
 
 622     def flip_y(self) -> bool:
 
 623         """If true, the top edge rendered will be the bottom edge of the bottom-most tile."""
 
 627     def flip_y(self, value: bool):
 
 628         if not isinstance(value, bool):
 
 629             raise TypeError("Flip Y should be a boolean type")
 
 630         if self._flip_y != value:
 
 632             self._full_change = True
 
 635     def transpose_xy(self) -> bool:
 
 636         """If true, the TileGrid's axis will be swapped. When combined with mirroring, any 90
 
 637         degree rotation can be achieved along with the corresponding mirrored version.
 
 639         return self._transpose_xy
 
 642     def transpose_xy(self, value: bool) -> None:
 
 643         if not isinstance(value, bool):
 
 644             raise TypeError("Transpose XY should be a boolean type")
 
 645         if self._transpose_xy != value:
 
 646             self._transpose_xy = value
 
 647             if self._pixel_width == self._pixel_height:
 
 648                 self._full_change = True
 
 650             self._update_current_x()
 
 651             self._update_current_y()
 
 655     def pixel_shader(self) -> Union[ColorConverter, Palette]:
 
 656         """The pixel shader of the tilegrid."""
 
 657         return self._pixel_shader
 
 660     def pixel_shader(self, new_pixel_shader: Union[ColorConverter, Palette]) -> None:
 
 661         if not isinstance(new_pixel_shader, ColorConverter) and not isinstance(
 
 662             new_pixel_shader, Palette
 
 665                 "Unsupported Type: new_pixel_shader must be ColorConverter or Palette"
 
 668         self._pixel_shader = new_pixel_shader
 
 669         self._full_change = True
 
 672     def bitmap(self) -> Union[Bitmap, OnDiskBitmap, Shape]:
 
 673         """The Bitmap, OnDiskBitmap, or Shape that is assigned to this TileGrid"""
 
 677     def bitmap(self, new_bitmap: Union[Bitmap, OnDiskBitmap, Shape]) -> None:
 
 679             not isinstance(new_bitmap, Bitmap)
 
 680             and not isinstance(new_bitmap, OnDiskBitmap)
 
 681             and not isinstance(new_bitmap, Shape)
 
 684                 "Unsupported Type: new_bitmap must be Bitmap, OnDiskBitmap, or Shape"
 
 688             new_bitmap.width != self.bitmap.width
 
 689             or new_bitmap.height != self.bitmap.height
 
 691             raise ValueError("New bitmap must be same size as old bitmap")
 
 693         self._bitmap = new_bitmap
 
 694         self._full_change = True
 
 696     def _extract_and_check_index(self, index):
 
 697         if isinstance(index, (tuple, list)):
 
 700             index = y * self._width_in_tiles + x
 
 701         elif isinstance(index, int):
 
 702             x = index % self._width_in_tiles
 
 703             y = index // self._width_in_tiles
 
 705             x > self._width_in_tiles
 
 706             or y > self._height_in_tiles
 
 707             or index >= len(self._tiles)
 
 709             raise ValueError("Tile index out of bounds")
 
 712     def __getitem__(self, index: Union[Tuple[int, int], int]) -> int:
 
 713         """Returns the tile index at the given index. The index can either be
 
 714         an x,y tuple or an int equal to ``y * width + x``'.
 
 716         x, y = self._extract_and_check_index(index)
 
 717         return self._tiles[y * self._width_in_tiles + x]
 
 719     def __setitem__(self, index: Union[Tuple[int, int], int], value: int) -> None:
 
 720         """Sets the tile index at the given index. The index can either be
 
 721         an x,y tuple or an int equal to ``y * width + x``.
 
 723         x, y = self._extract_and_check_index(index)
 
 724         if not 0 <= value <= 255:
 
 725             raise ValueError("Tile value out of bounds")
 
 726         self._set_tile(x, y, value)
 
 729     def width(self) -> int:
 
 731         return self._width_in_tiles
 
 734     def height(self) -> int:
 
 735         """Height in tiles"""
 
 736         return self._height_in_tiles
 
 739     def tile_width(self) -> int:
 
 740         """Width of each tile in pixels"""
 
 741         return self._tile_width
 
 744     def tile_height(self) -> int:
 
 745         """Height of each tile in pixels"""
 
 746         return self._tile_height