1 # SPDX-FileCopyrightText: 2020 Melissa LeBlanc-Williams for Adafruit Industries
3 # SPDX-License-Identifier: MIT
7 ================================================================================
11 **Software and Dependencies:**
14 https://github.com/adafruit/Adafruit_Blinka/releases
16 * Author(s): Melissa LeBlanc-Williams
21 from typing import Union, Optional, Tuple
22 from circuitpython_typing import WriteableBuffer
23 from ._bitmap import Bitmap
24 from ._colorconverter import ColorConverter
25 from ._ondiskbitmap import OnDiskBitmap
26 from ._palette import Palette
27 from ._structs import (
32 from ._colorspace import Colorspace
33 from ._area import Area
35 __version__ = "0.0.0+auto.0"
36 __repo__ = "https://github.com/adafruit/Adafruit_Blinka_displayio.git"
40 # pylint: disable=too-many-instance-attributes, too-many-statements
41 """Position a grid of tiles sourced from a bitmap and pixel_shader combination. Multiple
42 grids can share bitmaps and pixel shaders.
44 A single tile grid is also known as a Sprite.
49 bitmap: Union[Bitmap, OnDiskBitmap],
51 pixel_shader: Union[ColorConverter, Palette],
54 tile_width: Optional[int] = None,
55 tile_height: Optional[int] = None,
56 default_tile: int = 0,
60 """Create a TileGrid object. The bitmap is source for 2d pixels. The pixel_shader is
61 used to convert the value and its location to a display native pixel color. This may
62 be a simple color palette lookup, a gradient, a pattern or a color transformer.
64 tile_width and tile_height match the height of the bitmap by default.
66 if not isinstance(bitmap, (Bitmap, OnDiskBitmap)):
67 raise ValueError("Unsupported Bitmap type")
69 bitmap_width = bitmap.width
70 bitmap_height = bitmap.height
72 if pixel_shader is not None and not isinstance(
73 pixel_shader, (ColorConverter, Palette)
75 raise ValueError("Unsupported Pixel Shader type")
76 self._pixel_shader = pixel_shader
77 if isinstance(self._pixel_shader, ColorConverter):
78 self._pixel_shader._rgba = True # pylint: disable=protected-access
79 self._hidden_tilegrid = False
80 self._hidden_by_parent = False
81 self._rendered_hidden = False
82 self._name = "Tilegrid"
85 self._width_in_tiles = width
86 self._height_in_tiles = height
87 self._transpose_xy = False
92 if tile_width is None or tile_width == 0:
93 tile_width = bitmap_width
94 if tile_height is None or tile_width == 0:
95 tile_height = bitmap_height
96 if tile_width < 1 or tile_height < 1:
97 raise ValueError("Tile width and height must be greater than 0")
98 if bitmap_width % tile_width != 0:
99 raise ValueError("Tile width must exactly divide bitmap width")
100 self._tile_width = tile_width
101 if bitmap_height % tile_height != 0:
102 raise ValueError("Tile height must exactly divide bitmap height")
103 self._tile_height = tile_height
104 if not 0 <= default_tile <= 255:
105 raise ValueError("Default Tile is out of range")
106 self._pixel_width = width * tile_width
107 self._pixel_height = height * tile_height
108 self._tiles = bytearray(
109 (self._width_in_tiles * self._height_in_tiles) * [default_tile]
111 self._in_group = False
112 self._absolute_transform = None
113 self._current_area = Area(0, 0, self._pixel_width, self._pixel_height)
114 self._dirty_area = Area(0, 0, 0, 0)
115 self._previous_area = Area(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF)
117 self._full_change = True
118 self._partial_change = True
119 self._bitmap_width_in_tiles = bitmap_width // tile_width
120 self._tiles_in_bitmap = self._bitmap_width_in_tiles * (
121 bitmap_height // tile_height
123 self._needs_refresh = True
125 def _update_transform(self, absolute_transform):
126 """Update the parent transform and child transforms"""
127 self._in_group = absolute_transform is not None
128 self._absolute_transform = absolute_transform
129 if self._absolute_transform is not None:
131 self._update_current_x()
132 self._update_current_y()
134 def _update_current_x(self):
135 self._needs_refresh = True
136 if self._transpose_xy:
137 width = self._pixel_height
139 width = self._pixel_width
141 absolute_transform = (
143 if self._absolute_transform is None
144 else self._absolute_transform
147 if absolute_transform.transpose_xy:
148 self._current_area.y1 = (
149 absolute_transform.y + absolute_transform.dy * self._x
151 self._current_area.y2 = absolute_transform.y + absolute_transform.dy * (
154 if self._current_area.y2 < self._current_area.y1:
155 self._current_area.y1, self._current_area.y2 = (
156 self._current_area.y2,
157 self._current_area.y1,
160 self._current_area.x1 = (
161 absolute_transform.x + absolute_transform.dx * self._x
163 self._current_area.x2 = absolute_transform.x + absolute_transform.dx * (
166 if self._current_area.x2 < self._current_area.x1:
167 self._current_area.x1, self._current_area.x2 = (
168 self._current_area.x2,
169 self._current_area.x1,
172 def _update_current_y(self):
173 self._needs_refresh = True
174 if self._transpose_xy:
175 height = self._pixel_width
177 height = self._pixel_height
179 absolute_transform = (
181 if self._absolute_transform is None
182 else self._absolute_transform
185 if absolute_transform.transpose_xy:
186 self._current_area.x1 = (
187 absolute_transform.x + absolute_transform.dx * self._y
189 self._current_area.x2 = absolute_transform.x + absolute_transform.dx * (
192 if self._current_area.x2 < self._current_area.x1:
193 self._current_area.x1, self._current_area.x2 = (
194 self._current_area.x2,
195 self._current_area.x1,
198 self._current_area.y1 = (
199 absolute_transform.y + absolute_transform.dy * self._y
201 self._current_area.y2 = absolute_transform.y + absolute_transform.dy * (
204 if self._current_area.y2 < self._current_area.y1:
205 self._current_area.y1, self._current_area.y2 = (
206 self._current_area.y2,
207 self._current_area.y1,
210 def _shade(self, pixel_value):
211 if isinstance(self._pixel_shader, Palette):
212 return self._pixel_shader[pixel_value]
213 if isinstance(self._pixel_shader, ColorConverter):
214 return self._pixel_shader.convert(pixel_value)
217 def _apply_palette(self, image):
219 self._pixel_shader._get_palette() # pylint: disable=protected-access
222 def _add_alpha(self, image):
223 alpha = self._bitmap._image.copy().convert( # pylint: disable=protected-access
227 self._pixel_shader._get_alpha_palette() # pylint: disable=protected-access
229 image.putalpha(alpha.convert("L"))
233 colorspace: Colorspace,
235 mask: WriteableBuffer,
236 buffer: WriteableBuffer,
238 """Draw onto the image"""
239 # pylint: disable=too-many-locals,too-many-branches,too-many-statements
241 # If no tiles are present we have no impact
244 if tiles is None or len(tiles) == 0:
247 if self._hidden_tilegrid or self._hidden_by_parent:
249 overlap = Area() # area, current_area, overlap
250 if not area.compute_overlap(self._current_area, overlap):
253 # print("Checking", area.x1, area.y1, area.x2, area.y2)
254 # print("Overlap", overlap.x1, overlap.y1, overlap.x2, overlap.y2)
256 if self._bitmap.width <= 0 or self._bitmap.height <= 0:
260 y_stride = area.width()
262 flip_x = self._flip_x
263 flip_y = self._flip_y
264 if self._transpose_xy != self._absolute_transform.transpose_xy:
265 flip_x, flip_y = flip_y, flip_x
268 if (self._absolute_transform.dx < 0) != flip_x:
269 start += (area.x2 - area.x1 - 1) * x_stride
271 if (self._absolute_transform.dy < 0) != flip_y:
272 start += (area.y2 - area.y1 - 1) * y_stride
275 # Track if this layer finishes filling in the given area. We can ignore any remaining
276 # layers at that point.
277 full_coverage = area == overlap
280 area.transform_within(
281 flip_x != (self._absolute_transform.dx < 0),
282 flip_y != (self._absolute_transform.dy < 0),
283 self.transpose_xy != self._absolute_transform.transpose_xy,
289 start_x = transformed.x1 - self._current_area.x1
290 end_x = transformed.x2 - self._current_area.x1
291 start_y = transformed.y1 - self._current_area.y1
292 end_y = transformed.y2 - self._current_area.y1
294 if (self._absolute_transform.dx < 0) != flip_x:
295 x_shift = area.x2 - overlap.x2
297 x_shift = overlap.x1 - area.x1
298 if (self._absolute_transform.dy < 0) != flip_y:
299 y_shift = area.y2 - overlap.y2
301 y_shift = overlap.y1 - area.y1
303 # This untransposes x and y so it aligns with bitmap rows
304 if self._transpose_xy != self._absolute_transform.transpose_xy:
305 x_stride, y_stride = y_stride, x_stride
306 x_shift, y_shift = y_shift, x_shift
308 pixels_per_byte = 8 // colorspace.depth
310 input_pixel = InputPixelStruct()
311 output_pixel = OutputPixelStruct()
312 for input_pixel.y in range(start_y, end_y):
314 start + (input_pixel.y - start_y + y_shift) * y_stride
316 local_y = input_pixel.y // self._absolute_transform.scale
317 for input_pixel.x in range(start_x, end_x):
318 # Compute the destination pixel in the buffer and mask based on the transformations
320 row_start + (input_pixel.x - start_x + x_shift) * x_stride
323 # Check the mask first to see if the pixel has already been set
324 if mask[offset // 32] & (1 << (offset % 32)):
326 local_x = input_pixel.x // self._absolute_transform.scale
328 (local_y // self._tile_height + self._top_left_y)
329 % self._height_in_tiles
330 ) * self._width_in_tiles + (
331 local_x // self._tile_width + self._top_left_x
332 ) % self._width_in_tiles
333 input_pixel.tile = tiles[tile_location]
334 input_pixel.tile_x = (
335 input_pixel.tile % self._bitmap_width_in_tiles
336 ) * self._tile_width + local_x % self._tile_width
337 input_pixel.tile_y = (
338 input_pixel.tile // self._bitmap_width_in_tiles
339 ) * self._tile_height + local_y % self._tile_height
341 output_pixel.pixel = 0
342 input_pixel.pixel = 0
344 # We always want to read bitmap pixels by row first and then transpose into
345 # the destination buffer because most bitmaps are row associated.
346 if isinstance(self._bitmap, (Bitmap, OnDiskBitmap)):
347 input_pixel.pixel = (
348 self._bitmap._get_pixel( # pylint: disable=protected-access
349 input_pixel.tile_x, input_pixel.tile_y
353 output_pixel.opaque = True
354 if self._pixel_shader is None:
355 output_pixel.pixel = input_pixel.pixel
356 elif isinstance(self._pixel_shader, Palette):
357 self._pixel_shader._get_color( # pylint: disable=protected-access
358 colorspace, input_pixel, output_pixel
360 elif isinstance(self._pixel_shader, ColorConverter):
361 self._pixel_shader._convert( # pylint: disable=protected-access
362 colorspace, input_pixel, output_pixel
365 if not output_pixel.opaque:
366 full_coverage = False
368 mask[offset // 32] |= 1 << (offset % 32)
369 if colorspace.depth == 16:
376 elif colorspace.depth == 32:
383 elif colorspace.depth == 8:
384 buffer.cast("B")[offset] = output_pixel.pixel & 0xFF
385 elif colorspace.depth < 8:
386 # Reorder the offsets to pack multiple rows into
387 # a byte (meaning they share a column).
388 if not colorspace.pixels_in_byte_share_row:
390 row = offset // width
392 # Dividing by pixels_per_byte does truncated division
393 # even if we multiply it back out
395 col * pixels_per_byte
396 + (row // pixels_per_byte) * pixels_per_byte * width
397 + (row % pixels_per_byte)
399 shift = (offset % pixels_per_byte) * colorspace.depth
400 if colorspace.reverse_pixels_in_byte:
401 # Reverse the shift by subtracting it from the leftmost shift
402 shift = (pixels_per_byte - 1) * colorspace.depth - shift
403 buffer.cast("B")[offset // pixels_per_byte] |= (
404 output_pixel.pixel << shift
409 def _finish_refresh(self):
410 if not self._needs_refresh:
411 first_draw = self._previous_area.x1 == self._previous_area.x2
412 hidden = self._hidden_tilegrid or self._hidden_by_parent
413 if not first_draw and hidden:
414 self._previous_area.x2 = self._previous_area.x1
415 elif self._moved or first_draw:
416 self._current_area.copy_into(self._previous_area)
419 self._full_change = False
420 self._partial_change = False
421 if isinstance(self._pixel_shader, (Palette, ColorConverter)):
422 self._pixel_shader._finish_refresh() # pylint: disable=protected-access
423 if isinstance(self._bitmap, Bitmap):
424 self._bitmap._finish_refresh() # pylint: disable=protected-access
426 def _get_refresh_areas(self, areas: list[Area]) -> None:
427 # pylint: disable=invalid-name, too-many-branches, too-many-statements
428 first_draw = self._previous_area.x1 == self._previous_area.x2
429 hidden = self._hidden_tilegrid or self._hidden_by_parent
431 # Check hidden first because it trumps all other changes
433 self._rendered_hidden = True
435 areas.append(self._previous_area)
436 self._needs_refresh = False
438 if self._moved and not first_draw:
439 self._previous_area.union(self._current_area, self._dirty_area)
440 if self._dirty_area.size() < 2 * self._pixel_width * self._pixel_height:
441 areas.append(self._dirty_area)
442 self._needs_refresh = False
444 areas.append(self._current_area)
445 areas.append(self._previous_area)
446 self._needs_refresh = False
449 tail = areas[-1] if areas else None
450 # If we have an in-memory bitmap, then check it for modifications
451 if isinstance(self._bitmap, Bitmap):
452 self._bitmap._get_refresh_areas(areas) # pylint: disable=protected-access
453 refresh_area = areas[-1] if areas else None
454 if refresh_area != tail:
455 # Special case a TileGrid that shows a full bitmap and use its
456 # dirty area. Copy it to ours so we can transform it.
457 if self._tiles_in_bitmap == 1:
458 refresh_area.copy_into(self._dirty_area)
459 self._partial_change = True
461 self._full_change = True
463 self._full_change = self._full_change or (
464 isinstance(self._pixel_shader, (Palette, ColorConverter))
465 and self._pixel_shader._needs_refresh # pylint: disable=protected-access
467 if self._full_change or first_draw:
468 areas.append(self._current_area)
469 self._needs_refresh = False
472 if self._partial_change:
475 if self._absolute_transform.transpose_xy:
477 x1 = self._dirty_area.x1
478 x2 = self._dirty_area.x2
480 x1 = self._pixel_width - x1
481 x2 = self._pixel_width - x2
482 y1 = self._dirty_area.y1
483 y2 = self._dirty_area.y2
485 y1 = self._pixel_height - y1
486 y2 = self._pixel_height - y2
487 if self._transpose_xy != self._absolute_transform.transpose_xy:
490 self._dirty_area.x1 = (
491 self._absolute_transform.x + self._absolute_transform.dx * (x + x1)
493 self._dirty_area.y1 = (
494 self._absolute_transform.y + self._absolute_transform.dy * (y + y1)
496 self._dirty_area.x2 = (
497 self._absolute_transform.x + self._absolute_transform.dx * (x + x2)
499 self._dirty_area.y2 = (
500 self._absolute_transform.y + self._absolute_transform.dy * (y + y2)
502 if self._dirty_area.y2 < self._dirty_area.y1:
503 self._dirty_area.y1, self._dirty_area.y2 = (
507 if self._dirty_area.x2 < self._dirty_area.x1:
508 self._dirty_area.x1, self._dirty_area.x2 = (
512 areas.append(self._dirty_area)
513 self._needs_refresh = False
515 def _set_hidden(self, hidden: bool) -> None:
516 self._needs_refresh = True
517 self._hidden_tilegrid = hidden
518 self._rendered_hidden = False
520 self._full_change = True
522 def _set_hidden_by_parent(self, hidden: bool) -> None:
523 self._needs_refresh = True
524 self._hidden_by_parent = hidden
525 self._rendered_hidden = False
527 self._full_change = True
529 def _get_rendered_hidden(self) -> bool:
530 return self._rendered_hidden
532 def _set_all_tiles(self, tile_index: int) -> None:
533 """Set all tiles to the given tile index"""
534 if tile_index >= self._tiles_in_bitmap:
535 raise ValueError("Tile index out of bounds")
536 self._tiles = bytearray(
537 (self._width_in_tiles * self._height_in_tiles) * [tile_index]
539 self._full_change = True
541 def _set_tile(self, x: int, y: int, tile_index: int) -> None:
542 self._needs_refresh = True
543 self._tiles[y * self._width_in_tiles + x] = tile_index
545 if not self._partial_change:
546 tile_area = self._dirty_area
548 tile_area = temp_area
549 top_x = (x - self._top_left_x) % self._width_in_tiles
551 top_x += self._width_in_tiles
552 tile_area.x1 = top_x * self._tile_width
553 tile_area.x2 = tile_area.x1 + self._tile_width
554 top_y = (y - self._top_left_y) % self._height_in_tiles
556 top_y += self._height_in_tiles
557 tile_area.y1 = top_y * self._tile_height
558 tile_area.y2 = tile_area.y1 + self._tile_height
560 if self._partial_change:
561 self._dirty_area.union(temp_area, self._dirty_area)
563 self._partial_change = True
565 def _set_top_left(self, x: int, y: int) -> None:
568 self._full_change = True
571 def hidden(self) -> bool:
572 """True when the TileGrid is hidden. This may be False even
573 when a part of a hidden Group."""
574 return self._hidden_tilegrid
577 def hidden(self, value: bool):
578 if not isinstance(value, (bool, int)):
579 raise ValueError("Expecting a boolean or integer value")
581 self._set_hidden(value)
585 """X position of the left edge in the parent."""
589 def x(self, value: int):
590 if not isinstance(value, int):
591 raise TypeError("X should be a integer type")
595 if self._absolute_transform is not None:
596 self._update_current_x()
600 """Y position of the top edge in the parent."""
604 def y(self, value: int):
605 if not isinstance(value, int):
606 raise TypeError("Y should be a integer type")
610 if self._absolute_transform is not None:
611 self._update_current_y()
614 def flip_x(self) -> bool:
615 """If true, the left edge rendered will be the right edge of the right-most tile."""
619 def flip_x(self, value: bool):
620 if not isinstance(value, bool):
621 raise TypeError("Flip X should be a boolean type")
622 if self._flip_x != value:
623 self._needs_refresh = True
625 self._full_change = True
628 def flip_y(self) -> bool:
629 """If true, the top edge rendered will be the bottom edge of the bottom-most tile."""
633 def flip_y(self, value: bool):
634 if not isinstance(value, bool):
635 raise TypeError("Flip Y should be a boolean type")
636 if self._flip_y != value:
637 self._needs_refresh = True
639 self._full_change = True
642 def transpose_xy(self) -> bool:
643 """If true, the TileGrid's axis will be swapped. When combined with mirroring, any 90
644 degree rotation can be achieved along with the corresponding mirrored version.
646 return self._transpose_xy
649 def transpose_xy(self, value: bool) -> None:
650 if not isinstance(value, bool):
651 raise TypeError("Transpose XY should be a boolean type")
652 if self._transpose_xy != value:
653 self._needs_refresh = True
654 self._transpose_xy = value
655 if self._pixel_width == self._pixel_height:
656 self._full_change = True
658 self._update_current_x()
659 self._update_current_y()
663 def pixel_shader(self) -> Union[ColorConverter, Palette]:
664 """The pixel shader of the tilegrid."""
665 return self._pixel_shader
668 def pixel_shader(self, new_pixel_shader: Union[ColorConverter, Palette]) -> None:
669 if not isinstance(new_pixel_shader, ColorConverter) and not isinstance(
670 new_pixel_shader, Palette
673 "Unsupported Type: new_pixel_shader must be ColorConverter or Palette"
676 self._pixel_shader = new_pixel_shader
677 self._full_change = True
678 self._needs_refresh = True
681 def bitmap(self) -> Union[Bitmap, OnDiskBitmap]:
682 """The Bitmap or OnDiskBitmap that is assigned to this TileGrid"""
686 def bitmap(self, new_bitmap: Union[Bitmap, OnDiskBitmap]) -> None:
687 if not isinstance(new_bitmap, Bitmap) and not isinstance(
688 new_bitmap, OnDiskBitmap
691 "Unsupported Type: new_bitmap must be Bitmap or OnDiskBitmap"
695 new_bitmap.width != self.bitmap.width
696 or new_bitmap.height != self.bitmap.height
698 raise ValueError("New bitmap must be same size as old bitmap")
700 self._needs_refresh = True
701 self._bitmap = new_bitmap
702 self._full_change = True
704 def _extract_and_check_index(self, index):
705 if isinstance(index, (tuple, list)):
708 index = y * self._width_in_tiles + x
709 elif isinstance(index, int):
710 x = index % self._width_in_tiles
711 y = index // self._width_in_tiles
713 x > self._width_in_tiles
714 or y > self._height_in_tiles
715 or index >= len(self._tiles)
717 raise ValueError("Tile index out of bounds")
720 def __getitem__(self, index: Union[Tuple[int, int], int]) -> int:
721 """Returns the tile index at the given index. The index can either be
722 an x,y tuple or an int equal to ``y * width + x``'.
724 x, y = self._extract_and_check_index(index)
725 return self._tiles[y * self._width_in_tiles + x]
727 def __setitem__(self, index: Union[Tuple[int, int], int], value: int) -> None:
728 """Sets the tile index at the given index. The index can either be
729 an x,y tuple or an int equal to ``y * width + x``.
731 x, y = self._extract_and_check_index(index)
732 if not 0 <= value <= 255:
733 raise ValueError("Tile value out of bounds")
734 self._set_tile(x, y, value)
737 def width(self) -> int:
739 return self._width_in_tiles
742 def height(self) -> int:
743 """Height in tiles"""
744 return self._height_in_tiles
747 def tile_width(self) -> int:
748 """Width of each tile in pixels"""
749 return self._tile_width
752 def tile_height(self) -> int:
753 """Height of each tile in pixels"""
754 return self._tile_height