--- /dev/null
+
+<a id="readme-top"></a>
+
+<!-- SHIELDS -->
+[![Contributors][contributors-shield]][contributors-url]
+[![Forks][forks-shield]][forks-url]
+[![Stargazers][stars-shield]][stars-url]
+[![Issues][issues-shield]][issues-url]
+[![MIT License][license-shield]][license-url]
+
+<!-- HEADER -->
+<br />
+<div align="center">
+ <a href="https://github.com/BudzioT/Godot_Super-Wakatime">
+ <img src="https://cloud-bo1ln2br1-hack-club-bot.vercel.app/0godotwaka22.png" alt="Godot Wakatime"/>
+ </a>
+ <h3 align="center"> Godot Super Wakatime </h3>
+ <p align="center">
+ Tool to measure time spent in loved by many people game engine - Godot
+ <br />
+ Officially approved to use in High Seas event created by Hack Club
+ <br />
+ <br />
+ <a href="https://godotengine.org/asset-library/asset/3484">Get from Asset Lib</a>
+ ·
+ <a href="https://youtu.be/rqAc-YdVXyM">View Demo</a>
+ ·
+ <a href="https://github.com/BudzioT/Godot_Super-Wakatime/issues/new">Report Bug / Request Feature</a>
+ </p>
+</div>
+
+<!-- CONTENTS -->
+<details>
+ <summary>Table of Contents</summary>
+ <ol>
+ <li>
+ <a href="#about">About The Project</a>
+ <ul>
+ <li><a href="#built-with">Built Using</a></li>
+ </ul>
+ </li>
+ <li>
+ <a href="#getting-started">Getting Started</a>
+ <ul>
+ <li><a href="#installation">Installation</a></li>
+ </ul>
+ </li>
+ <li><a href="#usage">Usage</a></li>
+ <li><a href="#license">License</a></li>
+ </ol>
+</details>
+
+
+<!-- ABOUT -->
+## About The Project
+<br />
+
+[![Product Screenshot][product-screenshot]](https://waka.hackclub.com)
+
+This tool can successfully measure time spent building your games or apps in Godot.
+<br />
+Here's why:
+* It differentiates between switching a scene and script
+* It counts key presses as coding and mouse clicks as building scene
+* Changing scene structure results in a heartbeat sent
+* It correctly detects OS, machine name, language, editor, files
+* It can detect your cursor line and position
+* Time is split between: Building, Coding, Testing
+* In the future it will also detect testing your projects
+
+It works on both Linux and Windows, it wasn't tested on macOS yet
+<br />
+You can also see your time spent in the editor itself:
+[![Time in editor][time-screenshot]]
+
+<p align="right">(<a href="#readme-top">top</a>)</p>
+
+
+### Built Using
+I used the Ouch! CLI tool for decompression of files <br />
+This project was built using one simple, yet powerful language.<br />
+It required a lot of workarounds, but it was a pleasure to use it
+* [![GDScript][Godot]][Godot-url]
+* [![Ouch!][Ouch-shield]][Ouch-url]
+
+<p align="right">(<a href="#readme-top">top</a>)</p>
+
+<!-- GETTING STARTED -->
+## Getting Started
+How to install and use this software? It's easy!
+
+### Installation
+You can either download it from asset lib (will provide a link, once it gets accepted)
+<br />Or you can manually install it, here's how to do it!
+1. Clone the repository
+ ```sh
+ git clone https://github.com/BudzioT/Godot_Super-Wakatime.git
+ ```
+2. Go into your project
+3. Insert the entire `./addons` folder into your project `res://` directory
+
+<p align="right">(<a href="#readme-top">top</a>)</p>
+
+<!-- USAGE -->
+## Usage
+Don't know how to use this plugin? Here are the steps:
+1. Turn on the plugin in your plugins. In your `Project -> Project Settings -> Plugins -> `Click the `Enable` checkbox near this plugin
+2. If prompted for API key, provide it from Wakatime website
+3. if there is an issue with it, please manually create `~/.wakatime.cfg` file with these contents:
+ ```sh
+ [settings]
+ api_key=xxxx
+ ```
+ Where xxxx is your api key
+<br /><br />
+If you are coming from High Seas used this:
+ ```sh
+ [settings]
+ api_url = https://waka.hackclub.com/api
+ api_key=xxxx
+ ```
+4. Wakatime CLI should have been installed automatically along with Ouch! Decompression library
+5. Work on your project! You should see your results on either Wakatime or Hackatime!
+6. You can also see your time at the bottom panel
+
+<p align="right">(<a href="#readme-top">top</a>)</p>
+
+<!-- LICENSE -->
+## License
+
+Distributed under the MIT License. See `LICENSE` for more information.
+
+<p align="right">(<a href="#readme-top">back to top</a>)</p>
+
+
+<!-- URLS -->
+[contributors-shield]: https://img.shields.io/github/contributors/budziot/Godot_Super-Wakatime?style=for-the-badge
+[contributors-url]: https://github.com/BudzioT/Godot_Super-Wakatime/graphs/contributors
+[forks-shield]: https://img.shields.io/github/forks/budziot/Godot_Super-Wakatime?style=for-the-badge
+[forks-url]: https://github.com/BudzioT/Godot_Super-Wakatime/forks
+[stars-shield]: https://img.shields.io/github/stars/budziot/Godot_Super-Wakatime?style=for-the-badge
+[stars-url]: https://github.com/BudzioT/Godot_Super-Wakatime/stargazers
+[issues-shield]: https://img.shields.io/github/issues/budziot/Godot_Super-Wakatime?style=for-the-badge
+[issues-url]: https://github.com/BudzioT/Godot_Super-Wakatime/issues
+[license-shield]: https://img.shields.io/github/license/budziot/Godot_Super-Wakatime?style=for-the-badge
+[license-url]: https://github.com/BudzioT/Godot_Super-Wakatime/blob/master/addons/godot_super-wakatime/LICENSE
+[product-screenshot]: https://cloud-j4wibbzz7-hack-club-bot.vercel.app/0image.png
+[product-logo]: https://cloud-j4wibbzz7-hack-club-bot.vercel.app/2godotwaka2.png
+[Godot]: https://img.shields.io/badge/Godot%20Engine-478CBF?logo=godotengine&logoColor=fff&style=flat
+[Godot-url]: https://godotengine.org/
+[Ouch-shield]: https://img.shields.io/badge/Ouch!-tool-blue?label=Ouch!
+[Ouch-url]: https://github.com/ouch-org/ouch
+[time-screenshot]: https://cloud-l88kldf50-hack-club-bot.vercel.app/0image.png