+ def _shade(self, pixel_value):
+ if isinstance(self._pixel_shader, Palette):
+ return self._pixel_shader[pixel_value]["rgba"]
+ if isinstance(self._pixel_shader, ColorConverter):
+ return self._pixel_shader.convert(pixel_value)
+ return pixel_value
+
+ def _apply_palette(self, image):
+ image.putpalette(
+ self._pixel_shader._get_palette() # pylint: disable=protected-access
+ )
+
+ def _add_alpha(self, image):
+ alpha = self._bitmap._image.copy().convert( # pylint: disable=protected-access
+ "P"
+ )
+ alpha.putpalette(
+ self._pixel_shader._get_alpha_palette() # pylint: disable=protected-access
+ )
+ image.putalpha(alpha.convert("L"))
+
+ # pylint: disable=too-many-locals,too-many-branches,too-many-statements