bitmap_width = bitmap.width
bitmap_height = bitmap.height
- if not isinstance(pixel_shader, (ColorConverter, Palette)):
+ if pixel_shader is not None and not isinstance(
+ pixel_shader, (ColorConverter, Palette)
+ ):
raise ValueError("Unsupported Pixel Shader type")
self._pixel_shader = pixel_shader
+ if isinstance(self._pixel_shader, ColorConverter):
+ self._pixel_shader._rgba = True # pylint: disable=protected-access
self._hidden = False
self._x = x
self._y = y
self._transpose_xy = False
self._flip_x = False
self._flip_y = False
+ self._top_left_x = 0
+ self._top_left_y = 0
if tile_width is None:
tile_width = bitmap_width
if tile_height is None:
self._current_area.y1,
)
+ def _shade(self, pixel_value):
+ if isinstance(self._pixel_shader, Palette):
+ return self._pixel_shader[pixel_value]["rgba"]
+ if isinstance(self._pixel_shader, ColorConverter):
+ return self._pixel_shader.convert(pixel_value)
+ return pixel_value
+
# pylint: disable=too-many-locals
def _fill_area(self, buffer):
"""Draw onto the image"""
x = self._x
y = self._y
- for tile_x in range(0, self._width):
- for tile_y in range(0, self._height):
+ for tile_x in range(self._width):
+ for tile_y in range(self._height):
tile_index = self._tiles[tile_y * self._width + tile_x]
tile_index_x = tile_index % tile_count_x
tile_index_y = tile_index // tile_count_x
for pixel_x in range(self._tile_width):
for pixel_y in range(self._tile_height):
- image_x = tile_x * self._tile_width + pixel_x
- image_y = tile_y * self._tile_height + pixel_y
- bitmap_x = tile_index_x * self._tile_width + pixel_x
- bitmap_y = tile_index_y * self._tile_height + pixel_y
- pixel_color = self._pixel_shader[
- self._bitmap[bitmap_x, bitmap_y]
- ]
- if not pixel_color["transparent"]:
- image.putpixel((image_x, image_y), pixel_color["rgb888"])
+ image_x = (tile_x * self._tile_width) + pixel_x
+ image_y = (tile_y * self._tile_height) + pixel_y
+ bitmap_x = (tile_index_x * self._tile_width) + pixel_x
+ bitmap_y = (tile_index_y * self._tile_height) + pixel_y
+ pixel_color = self._shade(self._bitmap[bitmap_x, bitmap_y])
+ image.putpixel((image_x, image_y), pixel_color)
+
if self._absolute_transform is not None:
if self._absolute_transform.scale > 1:
image = image.resize(