bitmap_width = bitmap.width
bitmap_height = bitmap.height
- if not isinstance(pixel_shader, (ColorConverter, Palette)):
+ if pixel_shader is not None and not isinstance(
+ pixel_shader, (ColorConverter, Palette)
+ ):
raise ValueError("Unsupported Pixel Shader type")
self._pixel_shader = pixel_shader
+ if isinstance(self._pixel_shader, ColorConverter):
+ self._pixel_shader._rgba = True # pylint: disable=protected-access
self._hidden = False
self._x = x
self._y = y
self._transpose_xy = False
self._flip_x = False
self._flip_y = False
- if tile_width is None:
+ self._top_left_x = 0
+ self._top_left_y = 0
+ if tile_width is None or tile_width == 0:
tile_width = bitmap_width
- if tile_height is None:
+ if tile_height is None or tile_width == 0:
tile_height = bitmap_height
+ if tile_width < 1:
+ tile_width = 1
+ if tile_height < 1:
+ tile_height = 1
if bitmap_width % tile_width != 0:
raise ValueError("Tile width must exactly divide bitmap width")
self._tile_width = tile_width
self._current_area.y1,
)
- # pylint: disable=too-many-locals
+ def _shade(self, pixel_value):
+ if isinstance(self._pixel_shader, Palette):
+ return self._pixel_shader[pixel_value]["rgba"]
+ if isinstance(self._pixel_shader, ColorConverter):
+ return self._pixel_shader.convert(pixel_value)
+ return pixel_value
+
+ def _apply_palette(self, image):
+ image.putpalette(
+ self._pixel_shader._get_palette() # pylint: disable=protected-access
+ )
+
+ def _add_alpha(self, image):
+ alpha = self._bitmap._image.copy().convert( # pylint: disable=protected-access
+ "P"
+ )
+ alpha.putpalette(
+ self._pixel_shader._get_alpha_palette() # pylint: disable=protected-access
+ )
+ image.putalpha(alpha.convert("L"))
+
+ # pylint: disable=too-many-locals,too-many-branches,too-many-statements
def _fill_area(self, buffer):
"""Draw onto the image"""
if self._hidden:
return
- image = Image.new(
- "RGBA",
- (self._width * self._tile_width, self._height * self._tile_height),
- (0, 0, 0, 0),
- )
+ if self._bitmap.width <= 0 or self._bitmap.height <= 0:
+ return
- tile_count_x = self._bitmap.width // self._tile_width
+ # Copy class variables to local variables in case something changes
x = self._x
y = self._y
+ width = self._width
+ height = self._height
+ tile_width = self._tile_width
+ tile_height = self._tile_height
+ bitmap_width = self._bitmap.width
+ pixel_width = self._pixel_width
+ pixel_height = self._pixel_height
+ tiles = self._tiles
+ absolute_transform = self._absolute_transform
+ pixel_shader = self._pixel_shader
+ bitmap = self._bitmap
+ tiles = self._tiles
+
+ tile_count_x = bitmap_width // tile_width
+
+ image = Image.new(
+ "RGBA", (width * tile_width, height * tile_height), (0, 0, 0, 0),
+ )
- for tile_x in range(0, self._width):
- for tile_y in range(0, self._height):
- tile_index = self._tiles[tile_y * self._width + tile_x]
+ for tile_x in range(width):
+ for tile_y in range(height):
+ tile_index = tiles[tile_y * width + tile_x]
tile_index_x = tile_index % tile_count_x
tile_index_y = tile_index // tile_count_x
- for pixel_x in range(self._tile_width):
- for pixel_y in range(self._tile_height):
- image_x = tile_x * self._tile_width + pixel_x
- image_y = tile_y * self._tile_height + pixel_y
- bitmap_x = tile_index_x * self._tile_width + pixel_x
- bitmap_y = tile_index_y * self._tile_height + pixel_y
- pixel_color = self._pixel_shader[
- self._bitmap[bitmap_x, bitmap_y]
- ]
- if not pixel_color["transparent"]:
- image.putpixel((image_x, image_y), pixel_color["rgb888"])
- if self._absolute_transform is not None:
- if self._absolute_transform.scale > 1:
+ tile_image = bitmap._image # pylint: disable=protected-access
+ if isinstance(pixel_shader, Palette):
+ tile_image = tile_image.copy().convert("P")
+ self._apply_palette(tile_image)
+ tile_image = tile_image.convert("RGBA")
+ self._add_alpha(tile_image)
+ elif isinstance(pixel_shader, ColorConverter):
+ # This will be needed for eInks, grayscale, and monochrome displays
+ pass
+ image.alpha_composite(
+ tile_image,
+ dest=(tile_x * tile_width, tile_y * tile_height),
+ source=(tile_index_x * tile_width, tile_index_y * tile_height,),
+ )
+
+ if absolute_transform is not None:
+ if absolute_transform.scale > 1:
image = image.resize(
(
- self._pixel_width * self._absolute_transform.scale,
- self._pixel_height * self._absolute_transform.scale,
+ pixel_width * absolute_transform.scale,
+ pixel_height * absolute_transform.scale,
),
resample=Image.NEAREST,
)
- if self._absolute_transform.mirror_x:
+ if absolute_transform.mirror_x:
image = image.transpose(Image.FLIP_LEFT_RIGHT)
- if self._absolute_transform.mirror_y:
+ if absolute_transform.mirror_y:
image = image.transpose(Image.FLIP_TOP_BOTTOM)
- if self._absolute_transform.transpose_xy:
+ if absolute_transform.transpose_xy:
image = image.transpose(Image.TRANSPOSE)
- x *= self._absolute_transform.dx
- y *= self._absolute_transform.dy
- x += self._absolute_transform.x
- y += self._absolute_transform.y
- buffer.alpha_composite(image, (x, y))
-
- # pylint: enable=too-many-locals
+ x *= absolute_transform.dx
+ y *= absolute_transform.dy
+ x += absolute_transform.x
+ y += absolute_transform.y
+
+ source_x = source_y = 0
+ if x < 0:
+ source_x = round(0 - x)
+ x = 0
+ if y < 0:
+ source_y = round(0 - y)
+ y = 0
+
+ x = round(x)
+ y = round(y)
+
+ if (
+ x <= buffer.width
+ and y <= buffer.height
+ and source_x <= image.width
+ and source_y <= image.height
+ ):
+ buffer.alpha_composite(image, (x, y), source=(source_x, source_y))
+
+ # pylint: enable=too-many-locals,too-many-branches
@property
def hidden(self):