self._current_group._fill_area(buffer)  # pylint: disable=protected-access
             # save image to buffer (or probably refresh buffer so we can compare)
             self._buffer.paste(buffer)
-        time.sleep(1)
+
         # Eventually calculate dirty rectangles here
         self._subrectangles.append(Rectangle(0, 0, self._width, self._height))
 
 
     def _refresh_display_area(self, rectangle):
         """Loop through dirty rectangles and redraw that area."""
-        data = numpy.array(self._buffer.crop(rectangle).convert("RGB")).astype("uint16")
+
+        img = self._buffer.convert("RGB").crop(rectangle)
+        img = img.rotate(self._rotation, expand=True)
+
+        display_rectangle = self._apply_rotation(rectangle)
+        img = img.crop(self._clip(display_rectangle))
+
+        data = numpy.array(img).astype("uint16")
         color = (
             ((data[:, :, 0] & 0xF8) << 8)
             | ((data[:, :, 1] & 0xFC) << 3)
         self._write(
             self._set_column_command,
             self._encode_pos(
-                rectangle.x1 + self._colstart, rectangle.x2 + self._colstart
+                display_rectangle.x1 + self._colstart,
+                display_rectangle.x2 + self._colstart - 1,
             ),
         )
         self._write(
             self._set_row_command,
             self._encode_pos(
-                rectangle.y1 + self._rowstart, rectangle.y2 + self._rowstart
+                display_rectangle.y1 + self._rowstart,
+                display_rectangle.y2 + self._rowstart - 1,
             ),
         )
+
         self._write(self._write_ram_command, pixels)
 
+    def _clip(self, rectangle):
+        if self._rotation in (90, 270):
+            width, height = self._height, self._width
+        else:
+            width, height = self._width, self._height
+
+        if rectangle.x1 < 0:
+            rectangle.x1 = 0
+        if rectangle.y1 < 0:
+            rectangle.y1 = 0
+        if rectangle.x2 > width:
+            rectangle.x2 = width
+        if rectangle.y2 > height:
+            rectangle.y2 = height
+
+        return rectangle
+
+    def _apply_rotation(self, rectangle):
+        """Adjust the rectangle coordinates based on rotation"""
+        if self._rotation == 90:
+            return Rectangle(
+                self._height - rectangle.y2,
+                rectangle.x1,
+                self._height - rectangle.y1,
+                rectangle.x2,
+            )
+        if self._rotation == 180:
+            return Rectangle(
+                self._width - rectangle.x2,
+                self._height - rectangle.y2,
+                self._width - rectangle.x1,
+                self._height - rectangle.y1,
+            )
+        if self._rotation == 270:
+            return Rectangle(
+                rectangle.y1,
+                self._width - rectangle.x2,
+                rectangle.y2,
+                self._width - rectangle.x1,
+            )
+        return rectangle
+
     def _encode_pos(self, x, y):
         """Encode a postion into bytes."""
         return struct.pack(self._bounds_encoding, x, y)