self._flip_y = False
         self._top_left_x = 0
         self._top_left_y = 0
-        if tile_width is None:
+        if tile_width is None or tile_width == 0:
             tile_width = bitmap_width
-        if tile_height is None:
+        if tile_height is None or tile_width == 0:
             tile_height = bitmap_height
+        if tile_width < 1:
+            tile_width = 1
+        if tile_height < 1:
+            tile_height = 1
         if bitmap_width % tile_width != 0:
             raise ValueError("Tile width must exactly divide bitmap width")
         self._tile_width = tile_width
         )
         image.putalpha(alpha.convert("L"))
 
-    # pylint: disable=too-many-locals
+    # pylint: disable=too-many-locals,too-many-branches
     def _fill_area(self, buffer):
         """Draw onto the image"""
         if self._hidden:
             return
 
+        if self._bitmap.width <= 0 or self._bitmap.height <= 0:
+            return
+
         image = Image.new(
             "RGBA",
             (self._width * self._tile_width, self._height * self._tile_height),
             y *= self._absolute_transform.dy
             x += self._absolute_transform.x
             y += self._absolute_transform.y
-        buffer.alpha_composite(image, (x, y))
 
-    # pylint: enable=too-many-locals
+        source_x = source_y = 0
+        if x < 0:
+            source_x = 0 - x
+            x = 0
+        if y < 0:
+            source_y = 0 - y
+            y = 0
+
+        buffer.alpha_composite(
+            image, (round(x), round(y)), source=(round(source_x), round(source_y))
+        )
+
+    # pylint: enable=too-many-locals,too-many-branches
 
     @property
     def hidden(self):