--- /dev/null
+from displayio import Bitmap
+import circuitpython_typing
+
+def fill_region(dest_bitmap: Bitmap, x1: int, y1: int, x2: int, y2: int, value: int):
+ for y in range(y1, y2):
+ for x in range(x1, x2):
+ dest_bitmap[x,y] = value
+
+def draw_line(dest_bitmap: Bitmap, x1: int, y1: int, x2: int, y2: int, value: int):
+ dx = abs(x2 - x1)
+ sx = 1 if x1 < x2 else -1
+ dy = -abs(y2 - y1)
+ sy = 1 if y1 < y2 else -1
+ error = dx + dy
+
+ while True:
+ dest_bitmap[x1, y1] = value
+ if x1 == x2 and y1 == y2:
+ break
+ e2 = 2 * error
+ if e2 >= dy:
+ error += dy
+ x1 += sx
+ if e2 <= dx:
+ error += dx
+ y1 += sy
+
+def draw_circle(dest_bitmap: Bitmap, x: int, y: int, radius: int, value: int):
+ x = max(0, min(x, dest_bitmap.width - 1))
+ y = max(0, min(y, dest_bitmap.height - 1))
+
+ xb = 0
+ yb = radius
+ d = 3 - 2 * radius
+
+ # Bresenham's circle algorithm
+ while xb <= yb:
+ dest_bitmap[xb + x, yb + y] = value
+ dest_bitmap[-xb + x, -yb + y] = value
+ dest_bitmap[-xb + x, yb + y] = value
+ dest_bitmap[xb + x, -yb + y] = value
+ dest_bitmap[yb + x, xb + y] = value
+ dest_bitmap[-yb + x, xb + y] = value
+ dest_bitmap[-yb + x, -xb + y] = value
+ dest_bitmap[yb + x, -xb + y] = value
+
+ if d <= 0:
+ d = d + (4 * xb) + 6
+ else:
+ d = d + 4 * (xb - yb) + 10
+ yb = yb - 1
+ xb += 1
+
+
+def draw_polygon(dest_bitmap: Bitmap,
+ xs: circuitpython_typing.ReadableBuffer,
+ ys: circuitpython_typing.ReadableBuffer,
+ value: int, close: bool | None = True):
+
+ if len(xs) != len(ys):
+ raise ValueError("Length of xs and ys must be equal.")
+
+ for i in range(len(xs)-1):
+ cur_point = (xs[i], ys[i])
+ next_point = (xs[i+1], ys[i+1])
+ print(f"cur: {cur_point}, next: {next_point}")
+ draw_line(dest_bitmap=dest_bitmap,
+ x1=cur_point[0], y1=cur_point[1],
+ x2=next_point[0], y2=next_point[1],
+ value=value)
+
+ if close:
+ print(f"close: {(xs[0], ys[0])} - {(xs[-1], ys[-1])}")
+ draw_line(dest_bitmap=dest_bitmap,
+ x1=xs[0], y1=ys[0],
+ x2=xs[-1], y2=ys[-1],
+ value=value)
+
+def blit(dest_bitmap: Bitmap, source_bitmap: Bitmap,
+ x: int, y: int, *,
+ x1: int = 0, y1: int = 0,
+ x2: int | None = None, y2: int | None = None,
+ skip_source_index: int | None = None,
+ skip_dest_index: int | None = None):
+
+ """Inserts the source_bitmap region defined by rectangular boundaries"""
+ # pylint: disable=invalid-name
+ if x2 is None:
+ x2 = source_bitmap.width
+ if y2 is None:
+ y2 = source_bitmap.height
+
+ # Rearrange so that x1 < x2 and y1 < y2
+ if x1 > x2:
+ x1, x2 = x2, x1
+ if y1 > y2:
+ y1, y2 = y2, y1
+
+ # Ensure that x2 and y2 are within source bitmap size
+ x2 = min(x2, source_bitmap.width)
+ y2 = min(y2, source_bitmap.height)
+
+ for y_count in range(y2 - y1):
+ for x_count in range(x2 - x1):
+ x_placement = x + x_count
+ y_placement = y + y_count
+
+ if (dest_bitmap.width > x_placement >= 0) and (
+ dest_bitmap.height > y_placement >= 0
+ ): # ensure placement is within target bitmap
+ # get the palette index from the source bitmap
+ this_pixel_color = source_bitmap[
+ y1 + (y_count * source_bitmap.width) + x1 + x_count
+ ]
+
+ if (skip_source_index is None) or (this_pixel_color != skip_source_index):
+ if (skip_dest_index is None) or (dest_bitmap[y_placement * dest_bitmap.width + x_placement] != skip_dest_index):
+ dest_bitmap[ # Direct index into a bitmap array is speedier than [x,y] tuple
+ y_placement * dest_bitmap.width + x_placement
+ ] = this_pixel_color
+ elif y_placement > dest_bitmap.height:
+ break
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