import time
import struct
import threading
-from collections import namedtuple
import numpy
import digitalio
from PIL import Image
+from recordclass import recordclass
__version__ = "0.0.0-auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_Blinka_displayio.git"
+# pylint: disable=unnecessary-pass, unused-argument, too-many-lines
+
_displays = []
-Rectangle = namedtuple("Rectangle", "x1 y1 x2 y2")
-AbsoluteTransform = namedtuple("AbsoluteTransform", "scale transpose_xy flip_x flip_y")
+Rectangle = recordclass("Rectangle", "x1 y1 x2 y2")
+Transform = recordclass("Transform", "x y dx dy scale transpose_xy mirror_x mirror_y")
def release_displays():
x = index[0]
y = index[1]
index = y * self._width + x
- elif ininstance(index, int):
+ elif isinstance(index, int):
x = index % self._width
y = index // self._width
self._data[index] = value
def __init__(self, *, dither=False):
"""Create a ColorConverter object to convert color formats.
- Only supports RGblue88 to RGB565 currently.
+ Only supports rgb888 to RGB565 currently.
:param bool dither: Adds random noise to dither the output image
"""
self._dither = dither
self._depth = 16
+ # pylint: disable=no-self-use
def _compute_rgb565(self, color):
self._depth = 16
return (color >> 19) << 11 | ((color >> 10) & 0x3F) << 5 | (color >> 3) & 0x1F
def _dither_noise_1(self, noise):
noise = (noise >> 13) ^ noise
- nn = (noise * (noise * noise * 60493 + 19990303) + 1376312589) & 0x7FFFFFFF
- return (nn / (1073741824.0 * 2)) * 255
+ more_noise = (
+ noise * (noise * noise * 60493 + 19990303) + 1376312589
+ ) & 0x7FFFFFFF
+ return (more_noise / (1073741824.0 * 2)) * 255
def _dither_noise_2(self, x, y):
return self._dither_noise_1(x + y * 0xFFFF)
pass
def convert(self, color):
- "Converts the given RGblue88 color to RGB565"
+ "Converts the given rgb888 color to RGB565"
if self._dither:
return color # To Do: return a dithered color
return self._compute_rgb565(color)
- def _pil_palette(self):
- return None
+ # pylint: enable=no-self-use
@property
def dither(self):
self._dither = value
+# pylint: disable=too-many-instance-attributes
class Display:
"""This initializes a display and connects it into CircuitPython. Unlike other objects
in CircuitPython, Display objects live until ``displayio.release_displays()`` is called.
auto_refresh=True, native_frames_per_second=60)
"""
+ # pylint: disable=too-many-locals
def __init__(
self,
display_bus,
self._brightness = brightness
self._auto_refresh = auto_refresh
self._initialize(init_sequence)
- self._buffer = Image.new("RGB", (width, height))
+ self._buffer = Image.new("RGBA", (width, height))
self._subrectangles = []
self._bounds_encoding = ">BB" if single_byte_bounds else ">HH"
self._current_group = None
if self._auto_refresh:
self.auto_refresh = True
+ # pylint: enable=too-many-locals
+
def _initialize(self, init_sequence):
i = 0
while i < len(init_sequence):
data_size = init_sequence[i + 1]
delay = (data_size & 0x80) > 0
data_size &= ~0x80
- data_byte = init_sequence[i + 2]
self._write(command, init_sequence[i + 2 : i + 2 + data_size])
delay_time_ms = 10
if delay:
"""
# Go through groups and and add each to buffer
if self._current_group is not None:
- buffer = Image.new("RGB", (self._width, self._height))
+ buffer = Image.new("RGBA", (self._width, self._height))
# Recursively have everything draw to the image
self._current_group._fill_area(buffer) # pylint: disable=protected-access
# save image to buffer (or probably refresh buffer so we can compare)
self._buffer.paste(buffer)
- print("refreshing")
time.sleep(1)
# Eventually calculate dirty rectangles here
self._subrectangles.append(Rectangle(0, 0, self._width, self._height))
def _refresh_display_area(self, rectangle):
"""Loop through dirty rectangles and redraw that area."""
- """Read or write a block of data."""
data = numpy.array(self._buffer.crop(rectangle).convert("RGB")).astype("uint16")
color = (
((data[:, :, 0] & 0xF8) << 8)
return struct.pack(self._bounds_encoding, x, y)
def fill_row(self, y, buffer):
+ """Extract the pixels from a single row"""
pass
@property
def auto_refresh(self):
+ """True when the display is refreshed automatically."""
return self._auto_refresh
@auto_refresh.setter
@property
def width(self):
+ """Display Width"""
return self._width
@property
def height(self):
+ """Display Height"""
return self._height
@property
@property
def bus(self):
+ """Current Display Bus"""
return self._bus
+# pylint: enable=too-many-instance-attributes
+
+
class EPaperDisplay:
+ """Manage updating an epaper display over a display bus
+
+ This initializes an epaper display and connects it into CircuitPython. Unlike other
+ objects in CircuitPython, EPaperDisplay objects live until
+ displayio.release_displays() is called. This is done so that CircuitPython can use
+ the display itself.
+
+ Most people should not use this class directly. Use a specific display driver instead
+ that will contain the startup and shutdown sequences at minimum.
+ """
+
+ # pylint: disable=too-many-locals
def __init__(
self,
display_bus,
"""
pass
+ # pylint: enable=too-many-locals
+
def show(self, group):
"""Switches to displaying the given group of layers. When group is None, the default
CircuitPython terminal will be shown (eventually).
@property
def width(self):
+ """Display Width"""
pass
@property
def height(self):
+ """Display Height"""
pass
@property
def bus(self):
+ """Current Display Bus"""
pass
self._reset.deinit()
def reset(self):
+ """Performs a hardware reset via the reset pin.
+ Raises an exception if called when no reset pin is available.
+ """
if self._reset is not None:
self._reset.value = False
time.sleep(0.001)
self._reset.value = True
time.sleep(0.001)
+ else:
+ raise RuntimeError("No reset pin defined")
def send(self, is_command, data, *, toggle_every_byte=False):
+ """Sends the given command value followed by the full set of data. Display state,
+ such as vertical scroll, set via ``send`` may or may not be reset once the code is
+ done.
+ """
while self._spi.try_lock():
pass
self._dc.value = not is_command
pixel being 2x2 pixels when in the group.
"""
if not isinstance(max_size, int) or max_size < 1:
- raise ValueError("Max Size must be an integer and >= 1")
+ raise ValueError("Max Size must be >= 1")
self._max_size = max_size
if not isinstance(scale, int) or scale < 1:
- raise ValueError("Scale must be an integer and >= 1")
+ raise ValueError("Scale must be >= 1")
self._scale = scale
self._x = x
self._y = y
self._hidden = False
self._layers = []
self._supported_types = (TileGrid, Group)
+ self._absolute_transform = None
+ self.in_group = False
+ self._absolute_transform = Transform(0, 0, 1, 1, 1, False, False, False)
+
+ def update_transform(self, parent_transform):
+ """Update the parent transform and child transforms"""
+ self.in_group = parent_transform is not None
+ if self.in_group:
+ x = self._x
+ y = self._y
+ if parent_transform.transpose_xy:
+ x, y = y, x
+ self._absolute_transform.x = parent_transform.x + parent_transform.dx * x
+ self._absolute_transform.y = parent_transform.y + parent_transform.dy * y
+ self._absolute_transform.dx = parent_transform.dx * self._scale
+ self._absolute_transform.dy = parent_transform.dy * self._scale
+ self._absolute_transform.transpose_xy = parent_transform.transpose_xy
+ self._absolute_transform.mirror_x = parent_transform.mirror_x
+ self._absolute_transform.mirror_y = parent_transform.mirror_y
+ self._absolute_transform.scale = parent_transform.scale * self._scale
+ self._update_child_transforms()
+
+ def _update_child_transforms(self):
+ if self.in_group:
+ for layer in self._layers:
+ layer.update_transform(self._absolute_transform)
+
+ def _removal_cleanup(self, index):
+ layer = self._layers[index]
+ layer.update_transform(None)
+
+ def _layer_update(self, index):
+ layer = self._layers[index]
+ layer.update_transform(self._absolute_transform)
def append(self, layer):
"""Append a layer to the group. It will be drawn
above other layers.
"""
- if not isinstance(layer, self._supported_types):
- raise ValueError("Invalid Group Memeber")
- if len(self._layers) == self._max_size:
- raise RuntimeError("Group full")
- self._layers.append(layer)
+ self.insert(len(self._layers), layer)
def insert(self, index, layer):
"""Insert a layer into the group."""
if not isinstance(layer, self._supported_types):
- raise ValueError("Invalid Group Memeber")
+ raise ValueError("Invalid Group Member")
+ if layer.in_group:
+ raise ValueError("Layer already in a group.")
if len(self._layers) == self._max_size:
raise RuntimeError("Group full")
self._layers.insert(index, layer)
+ self._layer_update(index)
def index(self, layer):
"""Returns the index of the first copy of layer.
Raises ValueError if not found.
"""
- pass
+ return self._layers.index(layer)
def pop(self, index=-1):
"""Remove the ith item and return it."""
+ self._removal_cleanup(index)
return self._layers.pop(index)
def remove(self, layer):
"""Remove the first copy of layer. Raises ValueError
if it is not present."""
- pass
+ index = self.index(layer)
+ self._layers.pop(index)
def __len__(self):
"""Returns the number of layers in a Group"""
def __setitem__(self, index, value):
"""Sets the value at the given index."""
+ self._removal_cleanup(index)
self._layers[index] = value
+ self._layer_update(index)
def __delitem__(self, index):
"""Deletes the value at the given index."""
@property
def hidden(self):
+ """True when the Group and all of it’s layers are not visible. When False, the
+ Group’s layers are visible if they haven’t been hidden.
+ """
return self._hidden
@hidden.setter
@property
def scale(self):
+ """Scales each pixel within the Group in both directions. For example, when
+ scale=2 each pixel will be represented by 2x2 pixels.
+ """
return self._scale
@scale.setter
def scale(self, value):
if not isinstance(value, int) or value < 1:
- raise ValueError("Scale must be an integer and at least 1")
- self._scale = value
+ raise ValueError("Scale must be >= 1")
+ if self._scale != value:
+ parent_scale = self._absolute_transform.scale / self._scale
+ self._absolute_transform.dx = (
+ self._absolute_transform.dx / self._scale * value
+ )
+ self._absolute_transform.dy = (
+ self._absolute_transform.dy / self._scale * value
+ )
+ self._absolute_transform.scale = parent_scale * value
+
+ self._scale = value
+ self._update_child_transforms()
@property
def x(self):
+ """X position of the Group in the parent."""
return self._x
@x.setter
def x(self, value):
if not isinstance(value, int):
raise ValueError("x must be an integer")
- self._x = value
+ if self._x != value:
+ if self._absolute_transform.transpose_xy:
+ dy_value = self._absolute_transform.dy / self._scale
+ self._absolute_transform.y += dy_value * (value - self._x)
+ else:
+ dx_value = self._absolute_transform.dx / self._scale
+ self._absolute_transform.x += dx_value * (value - self._x)
+ self._x = value
+ self._update_child_transforms()
@property
def y(self):
+ """Y position of the Group in the parent."""
return self._y
@y.setter
def y(self, value):
if not isinstance(value, int):
raise ValueError("y must be an integer")
- self._y = value
+ if self._y != value:
+ if self._absolute_transform.transpose_xy:
+ dx_value = self._absolute_transform.dx / self._scale
+ self._absolute_transform.x += dx_value * (value - self._y)
+ else:
+ dy_value = self._absolute_transform.dy / self._scale
+ self._absolute_transform.y += dy_value * (value - self._y)
+ self._y = value
+ self._update_child_transforms()
class I2CDisplay:
pass
def reset(self):
+ """Performs a hardware reset via the reset pin. Raises an exception if called
+ when no reset pin is available.
+ """
pass
def send(self, command, data):
+ """Sends the given command value followed by the full set of data. Display state,
+ such as vertical scroll, set via send may or may not be reset once the code is
+ done.
+ """
pass
self._colors = []
for _ in range(color_count):
self._colors.append(self._make_color(0))
+ self._update_rgba(len(self._colors) - 1)
+
+ def _update_rgba(self, index):
+ color = self._colors[index]["rgb888"]
+ transparent = self._colors[index]["transparent"]
+ self._colors[index]["rgba"] = (
+ color >> 16,
+ (color >> 8) & 0xFF,
+ color & 0xFF,
+ 0 if transparent else 0xFF,
+ )
- def _make_color(self, value):
+ def _make_color(self, value, transparent=False):
color = {
- "transparent": False,
- "rgblue88": 0,
+ "transparent": transparent,
+ "rgb888": 0,
+ "rgba": (0, 0, 0, 255),
}
- color_converter = ColorConverter()
if isinstance(value, (tuple, list, bytes, bytearray)):
value = (value[0] & 0xFF) << 16 | (value[1] & 0xFF) << 8 | value[2] & 0xFF
elif isinstance(value, int):
raise ValueError("Color must be between 0x000000 and 0xFFFFFF")
else:
raise TypeError("Color buffer must be a buffer, tuple, list, or int")
- color["rgblue88"] = value
+ color["rgb888"] = value
self._needs_refresh = True
return color
(to represent an RGB value). Value can be an int, bytes (3 bytes (RGB) or
4 bytes (RGB + pad byte)), bytearray, or a tuple or list of 3 integers.
"""
- if self._colors[index]["rgblue88"] != value:
+ if self._colors[index]["rgb888"] != value:
self._colors[index] = self._make_color(value)
+ self._update_rgba(index)
def __getitem__(self, index):
if not 0 <= index < len(self._colors):
return self._colors[index]
def make_transparent(self, palette_index):
+ """Set the palette index to be a transparent color"""
self._colors[palette_index]["transparent"] = True
+ self._update_rgba(palette_index)
def make_opaque(self, palette_index):
+ """Set the palette index to be an opaque color"""
self._colors[palette_index]["transparent"] = False
+ self._update_rgba(palette_index)
class ParallelBus:
stored by the column boundaries of the shape on each row. Each row’s boundary
defaults to the full row.
"""
- pass
+ super().__init__(width, height, 2)
def set_boundary(self, y, start_x, end_x):
"""Loads pre-packed data into the given row."""
pass
+# pylint: disable=too-many-instance-attributes
class TileGrid:
"""Position a grid of tiles sourced from a bitmap and pixel_shader combination. Multiple
grids can share bitmaps and pixel shaders.
self._y = y
self._width = width # Number of Tiles Wide
self._height = height # Number of Tiles High
+ self._transpose_xy = False
+ self._flip_x = False
+ self._flip_y = False
if tile_width is None:
tile_width = bitmap_width
if tile_height is None:
self._tile_height = tile_height
if not 0 <= default_tile <= 255:
raise ValueError("Default Tile is out of range")
+ self._pixel_width = width * tile_width
+ self._pixel_height = height * tile_height
self._tiles = (self._width * self._height) * [default_tile]
+ self.in_group = False
+ self._absolute_transform = Transform(0, 0, 1, 1, 1, False, False, False)
+ self._current_area = Rectangle(0, 0, self._pixel_width, self._pixel_height)
+ self._moved = False
+
+ def update_transform(self, absolute_transform):
+ """Update the parent transform and child transforms"""
+ self._absolute_transform = absolute_transform
+ if self._absolute_transform is not None:
+ self._update_current_x()
+ self._update_current_y()
+
+ def _update_current_x(self):
+ if self._transpose_xy:
+ width = self._pixel_height
+ else:
+ width = self._pixel_width
+ if self._absolute_transform.transpose_xy:
+ self._current_area.y1 = (
+ self._absolute_transform.y + self._absolute_transform.dy * self._x
+ )
+ self._current_area.y2 = (
+ self._absolute_transform.y
+ + self._absolute_transform.dy * (self._x + width)
+ )
+ if self._current_area.y2 < self._current_area.y1:
+ self._current_area.y1, self._current_area.y2 = (
+ self._current_area.y2,
+ self._current_area.y1,
+ )
+ else:
+ self._current_area.x1 = (
+ self._absolute_transform.x + self._absolute_transform.dx * self._x
+ )
+ self._current_area.x2 = (
+ self._absolute_transform.x
+ + self._absolute_transform.dx * (self._x + width)
+ )
+ if self._current_area.x2 < self._current_area.x1:
+ self._current_area.x1, self._current_area.x2 = (
+ self._current_area.x2,
+ self._current_area.x1,
+ )
+
+ def _update_current_y(self):
+ if self._transpose_xy:
+ height = self._pixel_width
+ else:
+ height = self._pixel_height
+ if self._absolute_transform.transpose_xy:
+ self._current_area.x1 = (
+ self._absolute_transform.x + self._absolute_transform.dx * self._y
+ )
+ self._current_area.x2 = (
+ self._absolute_transform.x
+ + self._absolute_transform.dx * (self._y + height)
+ )
+ if self._current_area.x2 < self._current_area.x1:
+ self._current_area.x1, self._current_area.x2 = (
+ self._current_area.x2,
+ self._current_area.x1,
+ )
+ else:
+ self._current_area.y1 = (
+ self._absolute_transform.y + self._absolute_transform.dy * self._y
+ )
+ self._current_area.y2 = (
+ self._absolute_transform.y
+ + self._absolute_transform.dy * (self._y + height)
+ )
+ if self._current_area.y2 < self._current_area.y1:
+ self._current_area.y1, self._current_area.y2 = (
+ self._current_area.y2,
+ self._current_area.y1,
+ )
+ # pylint: disable=too-many-locals
def _fill_area(self, buffer):
"""Draw onto the image"""
if self._hidden:
return
image = Image.new(
- "RGB", (self._width * self._tile_width, self._height * self._tile_height)
+ "RGBA", (self._width * self._tile_width, self._height * self._tile_height)
)
tile_count_x = self._bitmap.width // self._tile_width
- tile_count_y = self._bitmap.height // self._tile_height
+ x = self._x
+ y = self._y
+
+ # TODO: Fix transparency
for tile_x in range(0, self._width):
for tile_y in range(0, self._height):
pixel_color = self._pixel_shader[
self._bitmap[bitmap_x, bitmap_y]
]
- if not pixel_color["transparent"]:
- image.putpixel((image_x, image_y), pixel_color["rgblue88"])
-
- # Apply transforms or mirrors or whatever here
- if self._tile_width == 6:
- print("Putting at {}".format((self._x, self._y)))
- buffer.paste(image, (self._x, self._y))
+ image.putpixel((image_x, image_y), pixel_color["rgba"])
+
+ if self._absolute_transform is not None:
+ if self._absolute_transform.scale > 1:
+ image = image.resize(
+ (
+ self._pixel_width * self._absolute_transform.scale,
+ self._pixel_height * self._absolute_transform.scale,
+ ),
+ resample=Image.NEAREST,
+ )
+ if self._absolute_transform.mirror_x:
+ image = image.transpose(Image.FLIP_LEFT_RIGHT)
+ if self._absolute_transform.mirror_y:
+ image = image.transpose(Image.FLIP_TOP_BOTTOM)
+ if self._absolute_transform.transpose_xy:
+ image = image.transpose(Image.TRANSPOSE)
+ x *= self._absolute_transform.dx
+ y *= self._absolute_transform.dy
+ x += self._absolute_transform.x
+ y += self._absolute_transform.y
+ buffer.paste(image, (x, y))
+
+ # pylint: enable=too-many-locals
@property
def hidden(self):
"""X position of the left edge in the parent."""
return self._x
+ @x.setter
+ def x(self, value):
+ if not isinstance(value, int):
+ raise TypeError("X should be a integer type")
+ if self._x != value:
+ self._x = value
+ self._update_current_x()
+
@property
def y(self):
"""Y position of the top edge in the parent."""
return self._y
+ @y.setter
+ def y(self, value):
+ if not isinstance(value, int):
+ raise TypeError("Y should be a integer type")
+ if self._y != value:
+ self._y = value
+ self._update_current_y()
+
@property
def flip_x(self):
"""If true, the left edge rendered will be the right edge of the right-most tile."""
def flip_x(self, value):
if not isinstance(value, bool):
raise TypeError("Flip X should be a boolean type")
- self._flip_x = value
+ if self._flip_x != value:
+ self._flip_x = value
@property
def flip_y(self):
def flip_y(self, value):
if not isinstance(value, bool):
raise TypeError("Flip Y should be a boolean type")
- self._flip_y = value
+ if self._flip_y != value:
+ self._flip_y = value
@property
def transpose_xy(self):
def transpose_xy(self, value):
if not isinstance(value, bool):
raise TypeError("Transpose XY should be a boolean type")
- self._transpose_xy = value
+ if self._transpose_xy != value:
+ self._transpose_xy = value
+ self._update_current_x()
+ self._update_current_y()
@property
def pixel_shader(self):
if not 0 <= value <= 255:
raise ValueError("Tile value out of bounds")
self._tiles[index] = value
+
+
+# pylint: enable=too-many-instance-attributes