bitmap_width = bitmap.width
bitmap_height = bitmap.height
- if not isinstance(pixel_shader, (ColorConverter, Palette)):
+ if pixel_shader is not None and not isinstance(
+ pixel_shader, (ColorConverter, Palette)
+ ):
raise ValueError("Unsupported Pixel Shader type")
self._pixel_shader = pixel_shader
+ if isinstance(self._pixel_shader, ColorConverter):
+ self._pixel_shader.rgba = True
self._hidden = False
self._x = x
self._y = y
self._transpose_xy = False
self._flip_x = False
self._flip_y = False
+ self._top_left_x = 0
+ self._top_left_y = 0
if tile_width is None:
tile_width = bitmap_width
if tile_height is None:
self._current_area.y1,
)
+ def _shade(self, pixel_value):
+ if isinstance(self._pixel_shader, Palette):
+ return self._pixel_shader[pixel_value]["rgba"]
+ if isinstance(self._pixel_shader, ColorConverter):
+ return self._pixel_shader.convert(pixel_value)
+ return pixel_value
+
# pylint: disable=too-many-locals
def _fill_area(self, buffer):
"""Draw onto the image"""
image_y = (tile_y * self._tile_height) + pixel_y
bitmap_x = (tile_index_x * self._tile_width) + pixel_x
bitmap_y = (tile_index_y * self._tile_height) + pixel_y
- pixel_color = self._pixel_shader[
- self._bitmap[bitmap_x, bitmap_y]
- ]
- # if not pixel_color["transparent"]:
- image.putpixel((image_x, image_y), pixel_color["rgba"])
+ pixel_color = self._shade(self._bitmap[bitmap_x, bitmap_y])
+ image.putpixel((image_x, image_y), pixel_color)
if self._absolute_transform is not None:
if self._absolute_transform.scale > 1: