import struct
from typing import Union, Optional, Tuple
+import circuitpython_typing
from ._bitmap import Bitmap
from ._colorconverter import ColorConverter
from ._ondiskbitmap import OnDiskBitmap
image.putalpha(alpha.convert("L"))
def _fill_area(
- self, colorspace: Colorspace, area: Area, mask: bytearray, buffer: bytearray
+ self,
+ colorspace: Colorspace,
+ area: Area,
+ mask: circuitpython_typing.WriteableBuffer,
+ buffer: circuitpython_typing.WriteableBuffer,
) -> bool:
"""Draw onto the image"""
# pylint: disable=too-many-locals,too-many-branches,too-many-statements
areas.append(self._previous_area)
return
- tail = areas[-1]
+ tail = areas[-1] if areas else None
# If we have an in-memory bitmap, then check it for modifications
if isinstance(self._bitmap, Bitmap):
self._bitmap._get_refresh_areas(areas) # pylint: disable=protected-access
- if tail != areas[-1]:
+ refresh_area = areas[-1] if areas else None
+ if tail != refresh_area:
# Special case a TileGrid that shows a full bitmap and use its
# dirty area. Copy it to ours so we can transform it.
if self._tiles_in_bitmap == 1:
- areas[-1].copy_into(self._dirty_area)
+ refresh_area.copy_into(self._dirty_area)
self._partial_change = True
else:
self._full_change = True
elif isinstance(self._bitmap, Shape):
self._bitmap._get_refresh_areas(areas) # pylint: disable=protected-access
- if areas[-1] != tail:
- areas[-1].copy_into(self._dirty_area)
+ refresh_area = areas[-1] if areas else None
+ if refresh_area != tail:
+ refresh_area.copy_into(self._dirty_area)
self._partial_change = True
self._full_change = self._full_change or (