+ def _fill_area(self, buffer):
+ """Draw onto the image"""
+ if self._hidden:
+ return
+
+ image = Image.new(
+ "RGB", (self._width * self._tile_width, self._height * self._tile_height)
+ )
+
+ tile_count_x = self._bitmap.width // self._tile_width
+ tile_count_y = self._bitmap.height // self._tile_height
+
+ for tile_x in range(0, self._width):
+ for tile_y in range(0, self._height):
+ tile_index = self._tiles[tile_y * self._width + tile_x]
+ tile_index_x = tile_index % tile_count_x
+ tile_index_y = tile_index // tile_count_x
+ for pixel_x in range(self._tile_width):
+ for pixel_y in range(self._tile_height):
+ image_x = tile_x * self._tile_width + pixel_x
+ image_y = tile_y * self._tile_height + pixel_y
+ bitmap_x = tile_index_x * self._tile_width + pixel_x
+ bitmap_y = tile_index_y * self._tile_height + pixel_y
+ pixel_color = self._pixel_shader[
+ self._bitmap[bitmap_x, bitmap_y]
+ ]
+ if not pixel_color["transparent"]:
+ image.putpixel((image_x, image_y), pixel_color["rgblue88"])
+
+ # Apply transforms or mirrors or whatever here
+ if self._tile_width == 6:
+ print("Putting at {}".format((self._x, self._y)))
+ buffer.paste(image, (self._x, self._y))