self._flip_y = False
self._top_left_x = 0
self._top_left_y = 0
- if tile_width is None:
+ if tile_width is None or tile_width == 0:
tile_width = bitmap_width
- if tile_height is None:
+ if tile_height is None or tile_width == 0:
tile_height = bitmap_height
+ if tile_width < 1:
+ tile_width = 1
+ if tile_height < 1:
+ tile_height = 1
if bitmap_width % tile_width != 0:
raise ValueError("Tile width must exactly divide bitmap width")
self._tile_width = tile_width
return pixel_value
def _apply_palette(self, image):
- if isinstance(self._pixel_shader, Palette):
- image.putpalette(
- self._pixel_shader._get_palette() # pylint: disable=protected-access
- )
- if isinstance(self._pixel_shader, ColorConverter):
- # This will be needed for eInks, grayscale, and monochrome displays
- pass
+ image.putpalette(
+ self._pixel_shader._get_palette() # pylint: disable=protected-access
+ )
def _add_alpha(self, image):
- if isinstance(self._pixel_shader, Palette):
- alpha = self._bitmap._image.copy().convert( # pylint: disable=protected-access
- "P"
- )
- alpha.putpalette(
- self._pixel_shader._get_alpha_palette() # pylint: disable=protected-access
- )
- image.putalpha(alpha.convert("L"))
+ alpha = self._bitmap._image.copy().convert( # pylint: disable=protected-access
+ "P"
+ )
+ alpha.putpalette(
+ self._pixel_shader._get_alpha_palette() # pylint: disable=protected-access
+ )
+ image.putalpha(alpha.convert("L"))
- # pylint: disable=too-many-locals
+ # pylint: disable=too-many-locals,too-many-branches
def _fill_area(self, buffer):
"""Draw onto the image"""
if self._hidden:
return
+ if self._bitmap.width <= 0 or self._bitmap.height <= 0:
+ return
+
image = Image.new(
"RGBA",
(self._width * self._tile_width, self._height * self._tile_height),
tile_index = self._tiles[tile_y * self._width + tile_x]
tile_index_x = tile_index % tile_count_x
tile_index_y = tile_index // tile_count_x
- tile_image = self._bitmap._image.copy().convert( # pylint: disable=protected-access
- "P"
- )
- self._apply_palette(tile_image)
- tile_image = tile_image.convert("RGBA")
- self._add_alpha(tile_image)
+ tile_image = self._bitmap._image # pylint: disable=protected-access
+ if isinstance(self._pixel_shader, Palette):
+ tile_image = tile_image.copy().convert("P")
+ self._apply_palette(tile_image)
+ tile_image = tile_image.convert("RGBA")
+ self._add_alpha(tile_image)
+ elif isinstance(self._pixel_shader, ColorConverter):
+ # This will be needed for eInks, grayscale, and monochrome displays
+ pass
image.alpha_composite(
tile_image,
dest=(tile_x * self._tile_width, tile_y * self._tile_height),
y *= self._absolute_transform.dy
x += self._absolute_transform.x
y += self._absolute_transform.y
- buffer.alpha_composite(image, (x, y))
- # pylint: enable=too-many-locals
+ source_x = source_y = 0
+ if x < 0:
+ source_x = round(0 - x)
+ x = 0
+ if y < 0:
+ source_y = round(0 - y)
+ y = 0
+
+ x = round(x)
+ y = round(y)
+
+ if (
+ x <= buffer.width
+ and y <= buffer.height
+ and source_x <= image.width
+ and source_y <= image.height
+ ):
+ buffer.alpha_composite(image, (x, y), source=(source_x, source_y))
+
+ # pylint: enable=too-many-locals,too-many-branches
@property
def hidden(self):