+ if not isinstance(bitmap, (Bitmap, OnDiskBitmap, Shape)):
+ raise ValueError("Unsupported Bitmap type")
+ self._bitmap = bitmap
+ bitmap_width = bitmap.width
+ bitmap_height = bitmap.height
+
+ if not isinstance(pixel_shader, (ColorConverter, Palette)):
+ raise ValueError("Unsupported Pixel Shader type")
+ self._pixel_shader = pixel_shader
+ self._hidden = False
+ self._x = x
+ self._y = y
+ self._width = width # Number of Tiles Wide
+ self._height = height # Number of Tiles High
+ self._transpose_xy = False
+ self._flip_x = False
+ self._flip_y = False
+ if tile_width is None:
+ tile_width = bitmap_width
+ if tile_height is None:
+ tile_height = bitmap_height
+ if bitmap_width % tile_width != 0:
+ raise ValueError("Tile width must exactly divide bitmap width")
+ self._tile_width = tile_width
+ if bitmap_height % tile_height != 0:
+ raise ValueError("Tile height must exactly divide bitmap height")
+ self._tile_height = tile_height
+ if not 0 <= default_tile <= 255:
+ raise ValueError("Default Tile is out of range")
+ self._pixel_width = width * tile_width
+ self._pixel_height = height * tile_height
+ self._tiles = (self._width * self._height) * [default_tile]
+ self.in_group = False
+ self._absolute_transform = Transform(0, 0, 1, 1, 1, False, False, False)
+ self._current_area = Rectangle(0, 0, self._pixel_width, self._pixel_height)
+ self._moved = False
+
+ def update_transform(self, absolute_transform):
+ """Update the parent transform and child transforms"""
+ self._absolute_transform = absolute_transform
+ if self._absolute_transform is not None:
+ self._update_current_x()
+ self._update_current_y()
+
+ def _update_current_x(self):
+ if self._transpose_xy:
+ width = self._pixel_height
+ else:
+ width = self._pixel_width
+ if self._absolute_transform.transpose_xy:
+ self._current_area.y1 = (
+ self._absolute_transform.y + self._absolute_transform.dy * self._x
+ )
+ self._current_area.y2 = (
+ self._absolute_transform.y
+ + self._absolute_transform.dy * (self._x + width)
+ )
+ if self._current_area.y2 < self._current_area.y1:
+ self._current_area.y1, self._current_area.y2 = (
+ self._current_area.y2,
+ self._current_area.y1,
+ )
+ else:
+ self._current_area.x1 = (
+ self._absolute_transform.x + self._absolute_transform.dx * self._x
+ )
+ self._current_area.x2 = (
+ self._absolute_transform.x
+ + self._absolute_transform.dx * (self._x + width)
+ )
+ if self._current_area.x2 < self._current_area.x1:
+ self._current_area.x1, self._current_area.x2 = (
+ self._current_area.x2,
+ self._current_area.x1,
+ )
+
+ def _update_current_y(self):
+ if self._transpose_xy:
+ height = self._pixel_width
+ else:
+ height = self._pixel_height
+ if self._absolute_transform.transpose_xy:
+ self._current_area.x1 = (
+ self._absolute_transform.x + self._absolute_transform.dx * self._y
+ )
+ self._current_area.x2 = (
+ self._absolute_transform.x
+ + self._absolute_transform.dx * (self._y + height)
+ )
+ if self._current_area.x2 < self._current_area.x1:
+ self._current_area.x1, self._current_area.x2 = (
+ self._current_area.x2,
+ self._current_area.x1,
+ )
+ else:
+ self._current_area.y1 = (
+ self._absolute_transform.y + self._absolute_transform.dy * self._y
+ )
+ self._current_area.y2 = (
+ self._absolute_transform.y
+ + self._absolute_transform.dy * (self._y + height)
+ )
+ if self._current_area.y2 < self._current_area.y1:
+ self._current_area.y1, self._current_area.y2 = (
+ self._current_area.y2,
+ self._current_area.y1,
+ )
+
+ # pylint: disable=too-many-locals
+ def _fill_area(self, buffer):
+ """Draw onto the image"""
+ if self._hidden:
+ return
+
+ image = Image.new(
+ "RGBA", (self._width * self._tile_width, self._height * self._tile_height)
+ )
+
+ tile_count_x = self._bitmap.width // self._tile_width
+ x = self._x
+ y = self._y
+
+ # TODO: Fix transparency
+
+ for tile_x in range(0, self._width):
+ for tile_y in range(0, self._height):
+ tile_index = self._tiles[tile_y * self._width + tile_x]
+ tile_index_x = tile_index % tile_count_x
+ tile_index_y = tile_index // tile_count_x
+ for pixel_x in range(self._tile_width):
+ for pixel_y in range(self._tile_height):
+ image_x = tile_x * self._tile_width + pixel_x
+ image_y = tile_y * self._tile_height + pixel_y
+ bitmap_x = tile_index_x * self._tile_width + pixel_x
+ bitmap_y = tile_index_y * self._tile_height + pixel_y
+ pixel_color = self._pixel_shader[
+ self._bitmap[bitmap_x, bitmap_y]
+ ]
+ image.putpixel((image_x, image_y), pixel_color["rgba"])
+
+ if self._absolute_transform is not None:
+ if self._absolute_transform.scale > 1:
+ image = image.resize(
+ (
+ self._pixel_width * self._absolute_transform.scale,
+ self._pixel_height * self._absolute_transform.scale,
+ ),
+ resample=Image.NEAREST,
+ )
+ if self._absolute_transform.mirror_x:
+ image = image.transpose(Image.FLIP_LEFT_RIGHT)
+ if self._absolute_transform.mirror_y:
+ image = image.transpose(Image.FLIP_TOP_BOTTOM)
+ if self._absolute_transform.transpose_xy:
+ image = image.transpose(Image.TRANSPOSE)
+ x *= self._absolute_transform.dx
+ y *= self._absolute_transform.dy
+ x += self._absolute_transform.x
+ y += self._absolute_transform.y
+ buffer.paste(image, (x, y))
+
+ # pylint: enable=too-many-locals