+ if not isinstance(bitmap, (Bitmap, OnDiskBitmap, Shape)):
+ raise ValueError("Unsupported Bitmap type")
+ self._bitmap = bitmap
+ bitmap_width = bitmap.width
+ bitmap_height = bitmap.height
+
+ if not isinstance(pixel_shader, (ColorConverter, Palette)):
+ raise ValueError("Unsupported Pixel Shader type")
+ self._pixel_shader = pixel_shader
+ self._hidden = False
+ self._x = x
+ self._y = y
+ self._width = width # Number of Tiles Wide
+ self._height = height # Number of Tiles High
+ if tile_width is None:
+ tile_width = bitmap_width
+ if tile_height is None:
+ tile_height = bitmap_height
+ if bitmap_width % tile_width != 0:
+ raise ValueError("Tile width must exactly divide bitmap width")
+ self._tile_width = tile_width
+ if bitmap_height % tile_height != 0:
+ raise ValueError("Tile height must exactly divide bitmap height")
+ self._tile_height = tile_height
+ self._tiles = (self._width * self._height) * [default_tile]
+
+ def _fill_area(self, buffer):
+ """Draw onto the image"""
+ print("Drawing TileGrid")
+ if self._hidden:
+ return
+
+ image = Image.new("RGB", (self._width * self._tile_width, self._height * self._tile_height))
+
+ for tile_x in range(self._width):
+ for tile_y in range(self._height):
+ tile_index = self._tiles[tile_y * self._width + tile_x]
+ tile_index_x = tile_index % self._width
+ tile_index_y = tile_index // self._width
+ for pixel_x in range(self._tile_width):
+ for pixel_y in range(self._tile_height):
+ image_x = tile_x * self._tile_width + pixel_x
+ image_y = tile_y * self._tile_height + pixel_y
+ bitmap_x = tile_index_x * self._tile_width + pixel_x
+ bitmap_y = tile_index_y * self._tile_height + pixel_y
+ pixel_color = self._pixel_shader[self._bitmap[bitmap_x, bitmap_y]]
+ image.putpixel((image_x, image_y), pixel_color["rgb888"])
+
+ buffer.paste(image, (self._x, self._y))
+ """
+ Strategy
+ ------------
+ Draw on it
+ Apply the palette
+ Do any transforms or mirrors or whatever
+ Paste into buffer at our x,y position
+ """
+