+        if not isinstance(bitmap, (Bitmap, OnDiskBitmap, Shape)):
+            raise ValueError("Unsupported Bitmap type")
+        self._bitmap = bitmap
+        bitmap_width = bitmap.width
+        bitmap_height = bitmap.height
+
+        if not isinstance(pixel_shader, (ColorConverter, Palette)):
+            raise ValueError("Unsupported Pixel Shader type")
+        self._pixel_shader = pixel_shader
+        self._hidden = False
+        self._x = x
+        self._y = y
+        self._width = width  # Number of Tiles Wide
+        self._height = height  # Number of Tiles High
+        self._transpose_xy = False
+        self._flip_x = False
+        self._flip_y = False
+        if tile_width is None:
+            tile_width = bitmap_width
+        if tile_height is None:
+            tile_height = bitmap_height
+        if bitmap_width % tile_width != 0:
+            raise ValueError("Tile width must exactly divide bitmap width")
+        self._tile_width = tile_width
+        if bitmap_height % tile_height != 0:
+            raise ValueError("Tile height must exactly divide bitmap height")
+        self._tile_height = tile_height
+        if not 0 <= default_tile <= 255:
+            raise ValueError("Default Tile is out of range")
+        self._pixel_width = width * tile_width
+        self._pixel_height = height * tile_height
+        self._tiles = (self._width * self._height) * [default_tile]
+        self.in_group = False
+        self._absolute_transform = Transform(0, 0, 1, 1, 1, False, False, False)
+        self._current_area = Rectangle(0, 0, self._pixel_width, self._pixel_height)
+        self._moved = False
+
+    def update_transform(self, absolute_transform):
+        """Update the parent transform and child transforms"""
+        self._absolute_transform = absolute_transform
+        if self._absolute_transform is not None:
+            self._update_current_x()
+            self._update_current_y()
+
+    def _update_current_x(self):
+        if self._transpose_xy:
+            width = self._pixel_height
+        else:
+            width = self._pixel_width
+        if self._absolute_transform.transpose_xy:
+            self._current_area.y1 = (
+                self._absolute_transform.y + self._absolute_transform.dy * self._x
+            )
+            self._current_area.y2 = (
+                self._absolute_transform.y
+                + self._absolute_transform.dy * (self._x + width)
+            )
+            if self._current_area.y2 < self._current_area.y1:
+                self._current_area.y1, self._current_area.y2 = (
+                    self._current_area.y2,
+                    self._current_area.y1,
+                )
+        else:
+            self._current_area.x1 = (
+                self._absolute_transform.x + self._absolute_transform.dx * self._x
+            )
+            self._current_area.x2 = (
+                self._absolute_transform.x
+                + self._absolute_transform.dx * (self._x + width)
+            )
+            if self._current_area.x2 < self._current_area.x1:
+                self._current_area.x1, self._current_area.x2 = (
+                    self._current_area.x2,
+                    self._current_area.x1,
+                )
+
+    def _update_current_y(self):
+        if self._transpose_xy:
+            height = self._pixel_width
+        else:
+            height = self._pixel_height
+        if self._absolute_transform.transpose_xy:
+            self._current_area.x1 = (
+                self._absolute_transform.x + self._absolute_transform.dx * self._y
+            )
+            self._current_area.x2 = (
+                self._absolute_transform.x
+                + self._absolute_transform.dx * (self._y + height)
+            )
+            if self._current_area.x2 < self._current_area.x1:
+                self._current_area.x1, self._current_area.x2 = (
+                    self._current_area.x2,
+                    self._current_area.x1,
+                )
+        else:
+            self._current_area.y1 = (
+                self._absolute_transform.y + self._absolute_transform.dy * self._y
+            )
+            self._current_area.y2 = (
+                self._absolute_transform.y
+                + self._absolute_transform.dy * (self._y + height)
+            )
+            if self._current_area.y2 < self._current_area.y1:
+                self._current_area.y1, self._current_area.y2 = (
+                    self._current_area.y2,
+                    self._current_area.y1,
+                )
+
+    # pylint: disable=too-many-locals
+    def _fill_area(self, buffer):
+        """Draw onto the image"""
+        if self._hidden:
+            return
+
+        image = Image.new(
+            "RGBA", (self._width * self._tile_width, self._height * self._tile_height)
+        )
+
+        tile_count_x = self._bitmap.width // self._tile_width
+        x = self._x
+        y = self._y
+
+        # TODO: Fix transparency
+
+        for tile_x in range(0, self._width):
+            for tile_y in range(0, self._height):
+                tile_index = self._tiles[tile_y * self._width + tile_x]
+                tile_index_x = tile_index % tile_count_x
+                tile_index_y = tile_index // tile_count_x
+                for pixel_x in range(self._tile_width):
+                    for pixel_y in range(self._tile_height):
+                        image_x = tile_x * self._tile_width + pixel_x
+                        image_y = tile_y * self._tile_height + pixel_y
+                        bitmap_x = tile_index_x * self._tile_width + pixel_x
+                        bitmap_y = tile_index_y * self._tile_height + pixel_y
+                        pixel_color = self._pixel_shader[
+                            self._bitmap[bitmap_x, bitmap_y]
+                        ]
+                        image.putpixel((image_x, image_y), pixel_color["rgba"])
+
+        if self._absolute_transform is not None:
+            if self._absolute_transform.scale > 1:
+                image = image.resize(
+                    (
+                        self._pixel_width * self._absolute_transform.scale,
+                        self._pixel_height * self._absolute_transform.scale,
+                    ),
+                    resample=Image.NEAREST,
+                )
+            if self._absolute_transform.mirror_x:
+                image = image.transpose(Image.FLIP_LEFT_RIGHT)
+            if self._absolute_transform.mirror_y:
+                image = image.transpose(Image.FLIP_TOP_BOTTOM)
+            if self._absolute_transform.transpose_xy:
+                image = image.transpose(Image.TRANSPOSE)
+            x *= self._absolute_transform.dx
+            y *= self._absolute_transform.dy
+            x += self._absolute_transform.x
+            y += self._absolute_transform.y
+        buffer.paste(image, (x, y))
+
+    # pylint: enable=too-many-locals