board.DISPLAY.auto_brightness = False
board.DISPLAY.brightness = 0
splash = displayio.Group()
board.DISPLAY.auto_brightness = False
board.DISPLAY.brightness = 0
splash = displayio.Group()
odb = displayio.OnDiskBitmap(\'/sample.bmp\')
face = displayio.TileGrid(odb, pixel_shader=odb.pixel_shader)
odb = displayio.OnDiskBitmap(\'/sample.bmp\')
face = displayio.TileGrid(odb, pixel_shader=odb.pixel_shader)
) # pylint: disable=protected-access
else:
palette._set_color(0x000000, 0) # pylint: disable=protected-access
) # pylint: disable=protected-access
else:
palette._set_color(0x000000, 0) # pylint: disable=protected-access