]> Repositories - hackapet/Adafruit_Blinka_Displayio.git/blobdiff - displayio/tilegrid.py
Implemented Display rotation
[hackapet/Adafruit_Blinka_Displayio.git] / displayio / tilegrid.py
index 2a2222a5e9395edcb271f0453cc8723e4218577d..76d3b2c587d9b0baf16e54aeb17d04f281b5dd1e 100644 (file)
@@ -21,7 +21,7 @@
 # THE SOFTWARE.
 
 """
-`displayio`
+`displayio.tilegrid`
 ================================================================================
 
 displayio for Blinka
@@ -35,18 +35,20 @@ displayio for Blinka
 
 """
 
+from recordclass import recordclass
 from PIL import Image
 from displayio.bitmap import Bitmap
 from displayio.colorconverter import ColorConverter
 from displayio.ondiskbitmap import OnDiskBitmap
 from displayio.shape import Shape
 from displayio.palette import Palette
-from displayio import Rectangle
-from displayio import Transform
 
 __version__ = "0.0.0-auto.0"
 __repo__ = "https://github.com/adafruit/Adafruit_Blinka_displayio.git"
 
+Rectangle = recordclass("Rectangle", "x1 y1 x2 y2")
+Transform = recordclass("Transform", "x y dx dy scale transpose_xy mirror_x mirror_y")
+
 # pylint: disable=too-many-instance-attributes
 class TileGrid:
     """Position a grid of tiles sourced from a bitmap and pixel_shader combination. Multiple
@@ -198,22 +200,23 @@ class TileGrid:
         x = self._x
         y = self._y
 
-        for tile_x in range(0, self._width):
-            for tile_y in range(0, self._height):
+        for tile_x in range(self._width):
+            for tile_y in range(self._height):
                 tile_index = self._tiles[tile_y * self._width + tile_x]
                 tile_index_x = tile_index % tile_count_x
                 tile_index_y = tile_index // tile_count_x
                 for pixel_x in range(self._tile_width):
                     for pixel_y in range(self._tile_height):
-                        image_x = tile_x * self._tile_width + pixel_x
-                        image_y = tile_y * self._tile_height + pixel_y
-                        bitmap_x = tile_index_x * self._tile_width + pixel_x
-                        bitmap_y = tile_index_y * self._tile_height + pixel_y
+                        image_x = (tile_x * self._tile_width) + pixel_x
+                        image_y = (tile_y * self._tile_height) + pixel_y
+                        bitmap_x = (tile_index_x * self._tile_width) + pixel_x
+                        bitmap_y = (tile_index_y * self._tile_height) + pixel_y
                         pixel_color = self._pixel_shader[
                             self._bitmap[bitmap_x, bitmap_y]
                         ]
-                        if not pixel_color["transparent"]:
-                            image.putpixel((image_x, image_y), pixel_color["rgb888"])
+                        # if not pixel_color["transparent"]:
+                        image.putpixel((image_x, image_y), pixel_color["rgba"])
+
         if self._absolute_transform is not None:
             if self._absolute_transform.scale > 1:
                 image = image.resize(