]> Repositories - hackapet/Adafruit_Blinka_Displayio.git/blobdiff - displayio/tilegrid.py
Divide by zero and speed up bug fixes
[hackapet/Adafruit_Blinka_Displayio.git] / displayio / tilegrid.py
index 2a2222a5e9395edcb271f0453cc8723e4218577d..c88498da33e94d2e11755c06ba0c51771b350169 100644 (file)
@@ -21,7 +21,7 @@
 # THE SOFTWARE.
 
 """
-`displayio`
+`displayio.tilegrid`
 ================================================================================
 
 displayio for Blinka
@@ -35,18 +35,20 @@ displayio for Blinka
 
 """
 
+from recordclass import recordclass
 from PIL import Image
 from displayio.bitmap import Bitmap
 from displayio.colorconverter import ColorConverter
 from displayio.ondiskbitmap import OnDiskBitmap
 from displayio.shape import Shape
 from displayio.palette import Palette
-from displayio import Rectangle
-from displayio import Transform
 
 __version__ = "0.0.0-auto.0"
 __repo__ = "https://github.com/adafruit/Adafruit_Blinka_displayio.git"
 
+Rectangle = recordclass("Rectangle", "x1 y1 x2 y2")
+Transform = recordclass("Transform", "x y dx dy scale transpose_xy mirror_x mirror_y")
+
 # pylint: disable=too-many-instance-attributes
 class TileGrid:
     """Position a grid of tiles sourced from a bitmap and pixel_shader combination. Multiple
@@ -80,9 +82,13 @@ class TileGrid:
         bitmap_width = bitmap.width
         bitmap_height = bitmap.height
 
-        if not isinstance(pixel_shader, (ColorConverter, Palette)):
+        if pixel_shader is not None and not isinstance(
+            pixel_shader, (ColorConverter, Palette)
+        ):
             raise ValueError("Unsupported Pixel Shader type")
         self._pixel_shader = pixel_shader
+        if isinstance(self._pixel_shader, ColorConverter):
+            self._pixel_shader._rgba = True  # pylint: disable=protected-access
         self._hidden = False
         self._x = x
         self._y = y
@@ -91,14 +97,16 @@ class TileGrid:
         self._transpose_xy = False
         self._flip_x = False
         self._flip_y = False
+        self._top_left_x = 0
+        self._top_left_y = 0
         if tile_width is None:
             tile_width = bitmap_width
         if tile_height is None:
             tile_height = bitmap_height
-        if bitmap_width % tile_width != 0:
+        if tile_width > 0 and bitmap_width % tile_width != 0:
             raise ValueError("Tile width must exactly divide bitmap width")
         self._tile_width = tile_width
-        if bitmap_height % tile_height != 0:
+        if tile_height > 0 and bitmap_height % tile_height != 0:
             raise ValueError("Tile height must exactly divide bitmap height")
         self._tile_height = tile_height
         if not 0 <= default_tile <= 255:
@@ -182,6 +190,27 @@ class TileGrid:
                     self._current_area.y1,
                 )
 
+    def _shade(self, pixel_value):
+        if isinstance(self._pixel_shader, Palette):
+            return self._pixel_shader[pixel_value]["rgba"]
+        if isinstance(self._pixel_shader, ColorConverter):
+            return self._pixel_shader.convert(pixel_value)
+        return pixel_value
+
+    def _apply_palette(self, image):
+        image.putpalette(
+            self._pixel_shader._get_palette()  # pylint: disable=protected-access
+        )
+
+    def _add_alpha(self, image):
+        alpha = self._bitmap._image.copy().convert(  # pylint: disable=protected-access
+            "P"
+        )
+        alpha.putpalette(
+            self._pixel_shader._get_alpha_palette()  # pylint: disable=protected-access
+        )
+        image.putalpha(alpha.convert("L"))
+
     # pylint: disable=too-many-locals
     def _fill_area(self, buffer):
         """Draw onto the image"""
@@ -198,22 +227,29 @@ class TileGrid:
         x = self._x
         y = self._y
 
-        for tile_x in range(0, self._width):
-            for tile_y in range(0, self._height):
+        for tile_x in range(self._width):
+            for tile_y in range(self._height):
                 tile_index = self._tiles[tile_y * self._width + tile_x]
                 tile_index_x = tile_index % tile_count_x
                 tile_index_y = tile_index // tile_count_x
-                for pixel_x in range(self._tile_width):
-                    for pixel_y in range(self._tile_height):
-                        image_x = tile_x * self._tile_width + pixel_x
-                        image_y = tile_y * self._tile_height + pixel_y
-                        bitmap_x = tile_index_x * self._tile_width + pixel_x
-                        bitmap_y = tile_index_y * self._tile_height + pixel_y
-                        pixel_color = self._pixel_shader[
-                            self._bitmap[bitmap_x, bitmap_y]
-                        ]
-                        if not pixel_color["transparent"]:
-                            image.putpixel((image_x, image_y), pixel_color["rgb888"])
+                tile_image = self._bitmap._image  # pylint: disable=protected-access
+                if isinstance(self._pixel_shader, Palette):
+                    tile_image = tile_image.copy().convert("P")
+                    self._apply_palette(tile_image)
+                    tile_image = tile_image.convert("RGBA")
+                    self._add_alpha(tile_image)
+                elif isinstance(self._pixel_shader, ColorConverter):
+                    # This will be needed for eInks, grayscale, and monochrome displays
+                    pass
+                image.alpha_composite(
+                    tile_image,
+                    dest=(tile_x * self._tile_width, tile_y * self._tile_height),
+                    source=(
+                        tile_index_x * self._tile_width,
+                        tile_index_y * self._tile_height,
+                    ),
+                )
+
         if self._absolute_transform is not None:
             if self._absolute_transform.scale > 1:
                 image = image.resize(