# THE SOFTWARE.
"""
-`displayio`
+`displayio.tilegrid`
================================================================================
displayio for Blinka
"""
+from recordclass import recordclass
from PIL import Image
from displayio.bitmap import Bitmap
from displayio.colorconverter import ColorConverter
from displayio.ondiskbitmap import OnDiskBitmap
from displayio.shape import Shape
from displayio.palette import Palette
-from displayio import Rectangle
-from displayio import Transform
__version__ = "0.0.0-auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_Blinka_displayio.git"
+Rectangle = recordclass("Rectangle", "x1 y1 x2 y2")
+Transform = recordclass("Transform", "x y dx dy scale transpose_xy mirror_x mirror_y")
+
# pylint: disable=too-many-instance-attributes
class TileGrid:
"""Position a grid of tiles sourced from a bitmap and pixel_shader combination. Multiple
bitmap_width = bitmap.width
bitmap_height = bitmap.height
- if not isinstance(pixel_shader, (ColorConverter, Palette)):
+ if pixel_shader is not None and not isinstance(
+ pixel_shader, (ColorConverter, Palette)
+ ):
raise ValueError("Unsupported Pixel Shader type")
self._pixel_shader = pixel_shader
+ if isinstance(self._pixel_shader, ColorConverter):
+ self._pixel_shader._rgba = True # pylint: disable=protected-access
self._hidden = False
self._x = x
self._y = y
self._transpose_xy = False
self._flip_x = False
self._flip_y = False
+ self._top_left_x = 0
+ self._top_left_y = 0
if tile_width is None:
tile_width = bitmap_width
if tile_height is None:
tile_height = bitmap_height
- if bitmap_width % tile_width != 0:
+ if tile_width > 0 and bitmap_width % tile_width != 0:
raise ValueError("Tile width must exactly divide bitmap width")
self._tile_width = tile_width
- if bitmap_height % tile_height != 0:
+ if tile_height > 0 and bitmap_height % tile_height != 0:
raise ValueError("Tile height must exactly divide bitmap height")
self._tile_height = tile_height
if not 0 <= default_tile <= 255:
self._current_area.y1,
)
+ def _shade(self, pixel_value):
+ if isinstance(self._pixel_shader, Palette):
+ return self._pixel_shader[pixel_value]["rgba"]
+ if isinstance(self._pixel_shader, ColorConverter):
+ return self._pixel_shader.convert(pixel_value)
+ return pixel_value
+
+ def _apply_palette(self, image):
+ image.putpalette(
+ self._pixel_shader._get_palette() # pylint: disable=protected-access
+ )
+
+ def _add_alpha(self, image):
+ alpha = self._bitmap._image.copy().convert( # pylint: disable=protected-access
+ "P"
+ )
+ alpha.putpalette(
+ self._pixel_shader._get_alpha_palette() # pylint: disable=protected-access
+ )
+ image.putalpha(alpha.convert("L"))
+
# pylint: disable=too-many-locals
def _fill_area(self, buffer):
"""Draw onto the image"""
x = self._x
y = self._y
- for tile_x in range(0, self._width):
- for tile_y in range(0, self._height):
+ for tile_x in range(self._width):
+ for tile_y in range(self._height):
tile_index = self._tiles[tile_y * self._width + tile_x]
tile_index_x = tile_index % tile_count_x
tile_index_y = tile_index // tile_count_x
- for pixel_x in range(self._tile_width):
- for pixel_y in range(self._tile_height):
- image_x = tile_x * self._tile_width + pixel_x
- image_y = tile_y * self._tile_height + pixel_y
- bitmap_x = tile_index_x * self._tile_width + pixel_x
- bitmap_y = tile_index_y * self._tile_height + pixel_y
- pixel_color = self._pixel_shader[
- self._bitmap[bitmap_x, bitmap_y]
- ]
- if not pixel_color["transparent"]:
- image.putpixel((image_x, image_y), pixel_color["rgb888"])
+ tile_image = self._bitmap._image # pylint: disable=protected-access
+ if isinstance(self._pixel_shader, Palette):
+ tile_image = tile_image.copy().convert("P")
+ self._apply_palette(tile_image)
+ tile_image = tile_image.convert("RGBA")
+ self._add_alpha(tile_image)
+ elif isinstance(self._pixel_shader, ColorConverter):
+ # This will be needed for eInks, grayscale, and monochrome displays
+ pass
+ image.alpha_composite(
+ tile_image,
+ dest=(tile_x * self._tile_width, tile_y * self._tile_height),
+ source=(
+ tile_index_x * self._tile_width,
+ tile_index_y * self._tile_height,
+ ),
+ )
+
if self._absolute_transform is not None:
if self._absolute_transform.scale > 1:
image = image.resize(