self._start_sequence = start_sequence
self._start_up_time = start_up_time
self._stop_sequence = stop_sequence
- self._refesh_sequence = refresh_sequence
+ self._refresh_sequence = refresh_sequence
self._busy = None
self._two_byte_sequence_length = two_byte_sequence_length
if busy_pin is not None:
self._start_refresh()
for area in areas_to_refresh:
self._refresh_area(area)
- self._core.finish_refresh()
+ self._finish_refresh()
return True
time.monotonic() * 1000 - self._core.last_refresh
> self._refresh_time
)
+
if refresh_done:
self._ticks_disabled = True
self._refreshing = False
- self._finish_refresh()
# Run stop sequence but don't wait for busy because busy is set when sleeping
self._send_command_sequence(False, self._stop_sequence)
# If there is no overlap then we're done.
if not self._core.clip_area(area, clipped):
return True
-
+ print("---------------")
+ print(area.x1, area.y1, area.x2, area.y2)
+ print(clipped.x1, clipped.y1, clipped.x2, clipped.y2)
+ print("---------------")
subrectangles = 1
rows_per_buffer = clipped.height()
pixels_per_word = 32 // self._core.colorspace.depth
if pixels_per_buffer % pixels_per_word:
buffer_size += 1
- mask_length = (pixels_per_buffer // 8) + 1 # 1 bit per pixel + 1
+ mask_length = (pixels_per_buffer // 32) + 1 # 1 bit per pixel + 1
passes = 1
if self._write_color_ram_command != NO_COMMAND:
for subrect_index in range(subrectangles):
subrectangle = Area(
- clipped.x1,
- clipped.y1 + rows_per_buffer * subrect_index,
- clipped.x2,
- clipped.y1 + rows_per_buffer * (subrect_index + 1),
+ x1=clipped.x1,
+ y1=clipped.y1 + rows_per_buffer * subrect_index,
+ x2=clipped.x2,
+ y2=clipped.y1 + rows_per_buffer * (subrect_index + 1),
)
if remaining_rows < rows_per_buffer:
subrectangle.y2 = subrectangle.y1 + remaining_rows
8 // self._core.colorspace.depth
)
- buffer = memoryview(bytearray([0] * (buffer_size * 4)))
- mask = memoryview(bytearray([0] * mask_length))
+ buffer = memoryview(bytearray([0] * (buffer_size * 4))).cast("I")
+ mask = memoryview(bytearray([0] * (mask_length * 4))).cast("I")
if not self._acep:
self._core.colorspace.grayscale = True
# Can't acquire display bus; skip the rest of the data. Try next display.
return False
self._core.send(
- DISPLAY_DATA, self._chip_select, buffer[:subrectangle_size_bytes]
+ DISPLAY_DATA,
+ self._chip_select,
+ buffer.tobytes()[:subrectangle_size_bytes],
)
self._core.end_transaction()
return True
def _finish_refresh(self) -> None:
# Actually refresh the display now that all pixel RAM has been updated
- self._send_command_sequence(False, self._refesh_sequence)
+ self._send_command_sequence(False, self._refresh_sequence)
self._ticks_disabled = False
self._refreshing = True
self._core.finish_refresh()
if transposed != will_transposed:
self._core.width, self._core.height = self._core.height, self._core.width
self._core.set_rotation(value)
+ if self._core.current_group is not None:
+ self._core.current_group._update_transform( # pylint: disable=protected-access
+ self._core.transform
+ )
@property
def time_to_refresh(self) -> float: