self._start_sequence = start_sequence
self._start_up_time = start_up_time
self._stop_sequence = stop_sequence
- self._refesh_sequence = refresh_sequence
+ self._refresh_sequence = refresh_sequence
self._busy = None
self._two_byte_sequence_length = two_byte_sequence_length
if busy_pin is not None:
self._start_refresh()
for area in areas_to_refresh:
self._refresh_area(area)
- self._core.finish_refresh()
+ self._finish_refresh()
return True
time.monotonic() * 1000 - self._core.last_refresh
> self._refresh_time
)
+
if refresh_done:
self._ticks_disabled = True
self._refreshing = False
- self._finish_refresh()
# Run stop sequence but don't wait for busy because busy is set when sleeping
self._send_command_sequence(False, self._stop_sequence)
def _finish_refresh(self) -> None:
# Actually refresh the display now that all pixel RAM has been updated
- self._send_command_sequence(False, self._refesh_sequence)
+ self._send_command_sequence(False, self._refresh_sequence)
self._ticks_disabled = False
self._refreshing = True
self._core.finish_refresh()