struct.pack_into(
"H",
buffer,
- offset,
+ offset * 2,
output_pixel.pixel,
)
elif colorspace.depth == 32:
struct.pack_into(
"I",
buffer,
- offset,
+ offset * 4,
output_pixel.pixel,
)
elif colorspace.depth == 8:
)
areas.append(self._dirty_area)
+ def _set_hidden(self, hidden: bool) -> None:
+ self._hidden_tilegrid = hidden
+ self._rendered_hidden = False
+ if not hidden:
+ self._full_change = True
+
+ def _set_hidden_by_parent(self, hidden: bool) -> None:
+ self._hidden_by_parent = hidden
+ self._rendered_hidden = False
+ if not hidden:
+ self._full_change = True
+
+ def _get_rendered_hidden(self) -> bool:
+ return self._rendered_hidden
+
@property
def hidden(self) -> bool:
"""True when the TileGrid is hidden. This may be False even
def hidden(self, value: bool):
if not isinstance(value, (bool, int)):
raise ValueError("Expecting a boolean or integer value")
- self._hidden_tilegrid = bool(value)
+ value = bool(value)
+ self._set_hidden(value)
@property
def x(self) -> int: