+ if not self._refresh():
+ raise RuntimeError("Refresh too soon")
+
+ def _refresh(self) -> bool:
+ if self._refreshing and self._busy is not None:
+ if self._busy.value != self._busy_state:
+ self._refreshing = False
+ self._send_command_sequence(False, self._stop_sequence)
+ else:
+ return False
+ if self._core.current_group is None:
+ return True
+ # Refresh at seconds per frame rate
+ if self.time_to_refresh > 0:
+ return False
+
+ # TODO: Finish Implementing
+ return True
+
+ def _release(self) -> None:
+ """Release the display and free its resources"""
+ if self._refreshing:
+ self._wait_for_busy()
+ self._refreshing = False
+ # Run stop sequence but don't wait for busy because busy is set when sleeping
+ self._send_command_sequence(False, self._stop_sequence)
+ self._core.release_display_core()
+ if self._busy is not None:
+ self._busy.deinit()
+
+ def _background(self):
+ """Run background refresh tasks."""
+ if self._refreshing:
+ refresh_done = False
+ if self._busy is not None:
+ busy = self._busy.value
+ refresh_done = busy == self._busy_state
+ else:
+ refresh_done = (
+ time.monotonic() * 1000 - self._core.last_refresh
+ > self._refresh_time
+ )
+ if refresh_done:
+ self._refreshing = False
+ self._finish_refresh()
+ # Run stop sequence but don't wait for busy because busy is set when sleeping
+ self._send_command_sequence(False, self._stop_sequence)
+
+ def _get_refresh_areas(self) -> list[Area]:
+ """Get a list of areas to be refreshed"""
+ areas = []
+ if self._core.full_refresh:
+ areas.append(self._core.area)
+ return areas
+ first_area = None
+ if self._core.current_group is not None:
+ self._core.current_group._get_refresh_areas( # pylint: disable=protected-access
+ areas
+ )
+ first_area = areas[0]
+ if first_area is not None and self._core.row_command == NO_COMMAND:
+ # Do a full refresh if the display doesn't support partial updates
+ areas = [self._core.area]
+ return areas
+
+ def _refresh_areas(self, areas: list[Area]) -> None:
+ """Loop through dirty areas and redraw that area."""
+ # TODO: Implement
+
+ def _send_command_sequence(
+ self, should_wait_for_busy: bool, sequence: ReadableBuffer
+ ) -> None:
+ i = 0
+ while i < len(sequence):
+ command = sequence[i]
+ data_size = sequence[i + 1]
+ delay = (data_size & DELAY) != 0
+ data_size &= ~DELAY
+ data = sequence[i + 2 : i + 2 + data_size]
+ if self._two_byte_sequence_length:
+ data_size = ((data_size & ~DELAY) << 8) + sequence[i + 2]
+ data = sequence[i + 3 : i + 3 + data_size]
+
+ self._core.begin_transaction()
+ self._core.send(
+ DISPLAY_COMMAND, CHIP_SELECT_TOGGLE_EVERY_BYTE, bytes([command])
+ )
+ self._core.send(
+ DISPLAY_DATA,
+ CHIP_SELECT_UNTOUCHED,
+ data,
+ )
+ self._core.end_transaction()
+ delay_time_ms = 0
+ if delay:
+ data_size += 1
+ delay_time_ms = sequence[i + 1 + data_size]
+ if delay_time_ms == 255:
+ delay_time_ms = 500
+ time.sleep(delay_time_ms / 1000)
+ if should_wait_for_busy:
+ self._wait_for_busy()
+ i += 2 + data_size
+ if self._two_byte_sequence_length:
+ i += 1
+
+ def _start_refresh(self) -> None:
+ # Run start sequence
+ self._core._bus_reset() # pylint: disable=protected-access
+ time.sleep(self._start_up_time)
+ self._send_command_sequence(True, self._start_sequence)
+ self._core.start_refresh()
+
+ def _finish_refresh(self) -> None:
+ self._send_command_sequence(False, self._refesh_sequence)
+ self._refreshing = True
+ self._core.finish_refresh()
+
+ def _wait_for_busy(self) -> None:
+ if self._busy is not None:
+ while self._busy.value != self._busy_state:
+ time.sleep(0.001)
+
+ @property
+ def rotation(self) -> int:
+ """The rotation of the display as an int in degrees"""
+ return self._core.rotation
+
+ @rotation.setter
+ def rotation(self, value: int) -> None:
+ if value % 90 != 0:
+ raise ValueError("Display rotation must be in 90 degree increments")
+ transposed = self._core.rotation in (90, 270)
+ will_transposed = value in (90, 270)
+ if transposed != will_transposed:
+ self._core.width, self._core.height = self._core.height, self._core.width
+ self._core.set_rotation(value)