]> Repositories - hackapet/Adafruit_Blinka_Displayio.git/blobdiff - displayio/tilegrid.py
Divide by zero and speed up bug fixes
[hackapet/Adafruit_Blinka_Displayio.git] / displayio / tilegrid.py
index 76d3b2c587d9b0baf16e54aeb17d04f281b5dd1e..c88498da33e94d2e11755c06ba0c51771b350169 100644 (file)
@@ -82,9 +82,13 @@ class TileGrid:
         bitmap_width = bitmap.width
         bitmap_height = bitmap.height
 
-        if not isinstance(pixel_shader, (ColorConverter, Palette)):
+        if pixel_shader is not None and not isinstance(
+            pixel_shader, (ColorConverter, Palette)
+        ):
             raise ValueError("Unsupported Pixel Shader type")
         self._pixel_shader = pixel_shader
+        if isinstance(self._pixel_shader, ColorConverter):
+            self._pixel_shader._rgba = True  # pylint: disable=protected-access
         self._hidden = False
         self._x = x
         self._y = y
@@ -93,14 +97,16 @@ class TileGrid:
         self._transpose_xy = False
         self._flip_x = False
         self._flip_y = False
+        self._top_left_x = 0
+        self._top_left_y = 0
         if tile_width is None:
             tile_width = bitmap_width
         if tile_height is None:
             tile_height = bitmap_height
-        if bitmap_width % tile_width != 0:
+        if tile_width > 0 and bitmap_width % tile_width != 0:
             raise ValueError("Tile width must exactly divide bitmap width")
         self._tile_width = tile_width
-        if bitmap_height % tile_height != 0:
+        if tile_height > 0 and bitmap_height % tile_height != 0:
             raise ValueError("Tile height must exactly divide bitmap height")
         self._tile_height = tile_height
         if not 0 <= default_tile <= 255:
@@ -184,6 +190,27 @@ class TileGrid:
                     self._current_area.y1,
                 )
 
+    def _shade(self, pixel_value):
+        if isinstance(self._pixel_shader, Palette):
+            return self._pixel_shader[pixel_value]["rgba"]
+        if isinstance(self._pixel_shader, ColorConverter):
+            return self._pixel_shader.convert(pixel_value)
+        return pixel_value
+
+    def _apply_palette(self, image):
+        image.putpalette(
+            self._pixel_shader._get_palette()  # pylint: disable=protected-access
+        )
+
+    def _add_alpha(self, image):
+        alpha = self._bitmap._image.copy().convert(  # pylint: disable=protected-access
+            "P"
+        )
+        alpha.putpalette(
+            self._pixel_shader._get_alpha_palette()  # pylint: disable=protected-access
+        )
+        image.putalpha(alpha.convert("L"))
+
     # pylint: disable=too-many-locals
     def _fill_area(self, buffer):
         """Draw onto the image"""
@@ -205,17 +232,23 @@ class TileGrid:
                 tile_index = self._tiles[tile_y * self._width + tile_x]
                 tile_index_x = tile_index % tile_count_x
                 tile_index_y = tile_index // tile_count_x
-                for pixel_x in range(self._tile_width):
-                    for pixel_y in range(self._tile_height):
-                        image_x = (tile_x * self._tile_width) + pixel_x
-                        image_y = (tile_y * self._tile_height) + pixel_y
-                        bitmap_x = (tile_index_x * self._tile_width) + pixel_x
-                        bitmap_y = (tile_index_y * self._tile_height) + pixel_y
-                        pixel_color = self._pixel_shader[
-                            self._bitmap[bitmap_x, bitmap_y]
-                        ]
-                        # if not pixel_color["transparent"]:
-                        image.putpixel((image_x, image_y), pixel_color["rgba"])
+                tile_image = self._bitmap._image  # pylint: disable=protected-access
+                if isinstance(self._pixel_shader, Palette):
+                    tile_image = tile_image.copy().convert("P")
+                    self._apply_palette(tile_image)
+                    tile_image = tile_image.convert("RGBA")
+                    self._add_alpha(tile_image)
+                elif isinstance(self._pixel_shader, ColorConverter):
+                    # This will be needed for eInks, grayscale, and monochrome displays
+                    pass
+                image.alpha_composite(
+                    tile_image,
+                    dest=(tile_x * self._tile_width, tile_y * self._tile_height),
+                    source=(
+                        tile_index_x * self._tile_width,
+                        tile_index_y * self._tile_height,
+                    ),
+                )
 
         if self._absolute_transform is not None:
             if self._absolute_transform.scale > 1: