+        first_draw = self._previous_area.x1 == self._previous_area.x2
+        hidden = self._hidden_tilegrid or self._hidden_by_parent
+        if not first_draw and hidden:
+            self._previous_area.x2 = self._previous_area.x1
+        elif self._moved or first_draw:
+            self._current_area.copy_into(self._previous_area)
+
+        self._moved = False
+        self._full_change = False
+        self._partial_change = False
+        if isinstance(self._pixel_shader, (Palette, ColorConverter)):
+            self._pixel_shader._finish_refresh()  # pylint: disable=protected-access
+        if isinstance(self._bitmap, (Bitmap, Shape)):
+            self._bitmap._finish_refresh()  # pylint: disable=protected-access
+
+    def _get_refresh_areas(self, areas: list[Area]) -> None:
+        # pylint: disable=invalid-name, too-many-branches, too-many-statements
+        first_draw = self._previous_area.x1 == self._previous_area.x2
+        hidden = self._hidden_tilegrid or self._hidden_by_parent
+
+        # Check hidden first because it trumps all other changes
+        if hidden:
+            self._rendered_hidden = True
+            if not first_draw:
+                areas.append(self._previous_area)
+            return
+        if self._moved and not first_draw:
+            self._previous_area.union(self._current_area, self._dirty_area)
+            if self._dirty_area.size() < 2 * self._pixel_width * self._pixel_height:
+                areas.append(self._dirty_area)
+                return
+            areas.append(self._current_area)
+            areas.append(self._previous_area)
+            return
+
+        tail = areas[-1] if areas else None
+        # If we have an in-memory bitmap, then check it for modifications
+        if isinstance(self._bitmap, Bitmap):
+            self._bitmap._get_refresh_areas(areas)  # pylint: disable=protected-access
+            refresh_area = areas[-1] if areas else None
+            if refresh_area != tail:
+                # Special case a TileGrid that shows a full bitmap and use its
+                # dirty area. Copy it to ours so we can transform it.
+                if self._tiles_in_bitmap == 1:
+                    refresh_area.copy_into(self._dirty_area)
+                    self._partial_change = True
+                else:
+                    self._full_change = True
+        elif isinstance(self._bitmap, Shape):
+            self._bitmap._get_refresh_areas(areas)  # pylint: disable=protected-access
+            refresh_area = areas[-1] if areas else None
+            if refresh_area != tail:
+                refresh_area.copy_into(self._dirty_area)
+                self._partial_change = True
+
+        self._full_change = self._full_change or (
+            isinstance(self._pixel_shader, (Palette, ColorConverter))
+            and self._pixel_shader._needs_refresh  # pylint: disable=protected-access
+        )
+        if self._full_change or first_draw:
+            areas.append(self._current_area)
+            return
+
+        if self._partial_change:
+            x = self._x
+            y = self._y
+            if self._absolute_transform.transpose_xy:
+                x, y = y, x
+            x1 = self._dirty_area.x1
+            x2 = self._dirty_area.x2
+            if self._flip_x:
+                x1 = self._pixel_width - x1
+                x2 = self._pixel_width - x2
+            y1 = self._dirty_area.y1
+            y2 = self._dirty_area.y2
+            if self._flip_y:
+                y1 = self._pixel_height - y1
+                y2 = self._pixel_height - y2
+            if self._transpose_xy != self._absolute_transform.transpose_xy:
+                x1, y1 = y1, x1
+                x2, y2 = y2, x2
+            self._dirty_area.x1 = (
+                self._absolute_transform.x + self._absolute_transform.dx * (x + x1)
+            )
+            self._dirty_area.y1 = (
+                self._absolute_transform.y + self._absolute_transform.dy * (y + y1)
+            )
+            self._dirty_area.x2 = (
+                self._absolute_transform.x + self._absolute_transform.dx * (x + x2)
+            )
+            self._dirty_area.y2 = (
+                self._absolute_transform.y + self._absolute_transform.dy * (y + y2)
+            )
+            if self._dirty_area.y2 < self._dirty_area.y1:
+                self._dirty_area.y1, self._dirty_area.y2 = (
+                    self._dirty_area.y2,
+                    self._dirty_area.y1,
+                )
+            if self._dirty_area.x2 < self._dirty_area.x1:
+                self._dirty_area.x1, self._dirty_area.x2 = (
+                    self._dirty_area.x2,
+                    self._dirty_area.x1,
+                )
+            areas.append(self._dirty_area)
+
+    def _set_hidden(self, hidden: bool) -> None:
+        self._hidden_tilegrid = hidden
+        self._rendered_hidden = False
+        if not hidden:
+            self._full_change = True
+
+    def _set_hidden_by_parent(self, hidden: bool) -> None:
+        self._hidden_by_parent = hidden
+        self._rendered_hidden = False
+        if not hidden:
+            self._full_change = True
+
+    def _get_rendered_hidden(self) -> bool:
+        return self._rendered_hidden
+
+    def _set_all_tiles(self, tile_index: int) -> None:
+        """Set all tiles to the given tile index"""
+        if tile_index >= self._tiles_in_bitmap:
+            raise ValueError("Tile index out of bounds")
+        self._tiles = bytearray(
+            (self._width_in_tiles * self._height_in_tiles) * [tile_index]
+        )
+        self._full_change = True
+
+    def _set_tile(self, x: int, y: int, tile_index: int) -> None:
+        self._tiles[y * self._width_in_tiles + x] = tile_index
+        temp_area = Area()
+        if not self._partial_change:
+            tile_area = self._dirty_area
+        else:
+            tile_area = temp_area
+        top_x = (x - self._top_left_x) % self._width_in_tiles
+        if top_x < 0:
+            top_x += self._width_in_tiles
+        tile_area.x1 = top_x * self._tile_width
+        tile_area.x2 = tile_area.x1 + self._tile_width
+        top_y = (y - self._top_left_y) % self._height_in_tiles
+        if top_y < 0:
+            top_y += self._height_in_tiles
+        tile_area.y1 = top_y * self._tile_height
+        tile_area.y2 = tile_area.y1 + self._tile_height
+
+        if self._partial_change:
+            self._dirty_area.union(temp_area, self._dirty_area)
+
+        self._partial_change = True
+
+    def _set_top_left(self, x: int, y: int) -> None:
+        self._top_left_x = x
+        self._top_left_y = y
+        self._full_change = True