""" `fontio` """ __version__ = "0.0.0-auto.0" __repo__ = "https://github.com/adafruit/Adafruit_Blinka_displayio.git" from displayio import Bitmap from PIL import ImageFont class BuiltinFont: def __init__(self): self._font = ImageFont.load_default() ascii = "" for character in range(0x20, 0x7F): ascii += chr(character) self._font.getmask(ascii) bmp_size = self._font.getsize(ascii) self._bitmap = Bitmap(bmp_size[0], bmp_size[1], 2) ascii_mask = self._font.getmask(ascii, mode="1") for x in range(bmp_size[0]): for y in range(bmp_size[1]): self._bitmap[x, y] = 1 if ascii_mask.getpixel((x, y)) else 0 def _get_glyph_index(self, charcode): if 0x20 <= charcode <= 0x7E: return charcode - 0x20 def get_bounding_box(self): """Returns the maximum bounds of all glyphs in the font in a tuple of two values: width, height.""" return self._font.getsize("M") def get_glyph(self, codepoint): """Returns a `fontio.Glyph` for the given codepoint or None if no glyph is available.""" bounding_box = self._font.getsize(chr(codepoint)) return Glyph( bitmap=self._bitmap, tile_index=self._get_glyph_index(codepoint), width=bounding_box[0], height=bounding_box[1], dx=0, dy=0, shift_x=0, shift_y=0, ) @property def bitmap(self): """Bitmap containing all font glyphs starting with ASCII and followed by unicode. Use `get_glyph` in most cases. This is useful for use with `displayio.TileGrid` and `terminalio.Terminal`. """ return self._bitmap class Glyph: def __init__(self, *, bitmap, tile_index, width, height, dx, dy, shift_x, shift_y): self.bitmap = bitmap self.width = width self.height = height self.dx = dx self.dy = dy self.shift_x = shift_x self.shift_y = shift_y self.tile_index = tile_index